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Recruit combat settings let it take the initiative too much

They can detect and charge after enemies one floor down. I don't even know where they went unless I open my map. If they went downstairs I sometimes don't even know how and have to find the route myself. I could set them to no-combat but when enem...
4 months ago in Feedback 0 Open

Augments should be permanent

Augments should be like gems that you permanently add to your station, no limits. It's just a hassle to move them around/deconstruct and it doesn't really add any difficulty whatsoever.
4 months ago in Feedback 0 Open

Etched Ingot

Displayed effect of basic ingot and etched ingot is the same. I.e. ingot(gold) provides 10% magick power, etched ingot (gold) displays the same magic power bonus. It looks like something was missed in the programming. No sober player will use 2x m...
4 months ago in Feedback 2 Open

Make items stackable (it would solve storage issues INSTANDLY)

Pretty much title. Dont let wires for example block 4 storage slots. Just call it wire and make the tiers/ingredient as subordination selectable. It will solve storage issues and automatically reduce the amount of chests you need to sort your thin...
4 months ago in Feedback 0 Open

"Hunger Mitigation" wording

Early on in-game, the wording of "Hunger Mitigation" on food items made me and couple of friends think that it was referring to slowing down the rate of hunger meter drain. But we realized after some time it was instead referring to "the amount of...
4 months ago in Feedback 0 Open

More Fantastical realms

Right now and I will admit I'm only on like the 5th story realm but the realms feel rather tame for being fey realms. Some of the critters are "fantastical" (but lack anything mystical to them like invisibility), and there is almost a self contain...
4 months ago in Feedback 1 Open

Companion Health Bars

Absolutely love all the work and changes that have already gone into improving the Companions, and I love the new charms that allow us to heal our companions or double their health. It would be a huge UI experience to be able to see our companions...
4 months ago in Feedback 0 Open

Structure Appearance Change

I think it would add a superb depth to building and gameplay if Two things were true. A) If structures Visually degraded as they got damaged, think Magwytch Town, and so you could see if your building were in need of repair. and B) The structures ...
4 months ago in Feedback 0 Open

Checkbox search for properties on mats while crafting

So it would probably be quite hard to implement, but my idea is to allow searching of a preferred set of properties for gear. For example, I only want stealth items, or stealth with max health, and then when crafting, only the materials that have ...
4 months ago in Feedback 0 Open

Ability to lock an item.

I was removing an angling basket and my cursor moved to upper floor w/o me realizing it. I lost the floor and everything on it fell. Would be nice to have the ability to lock and unlock building items.
4 months ago in Feedback 0 Open