It would be nice that when you look at something to harvest wether ore/wood/or fibre to know what type before you start harvesting. Right now you must start harvesting to know the type of material. Could you show where it shows the strength of too...
An in game detailed Compendium in a similar UI design to the progression window that is used to track the materials found in the realms said UI would display materials by type and show the materials and their stats and tier materials not obtained ...
Thanks for changing the crystal ball to tier 3, but now is tier 2 missing, and there are lots of tiers of augments that are missing. Most have tier 1 and tier 2 or they have tier 1 and tier 3 some have only tier 1.
Hello, For example, you can simply add a floor to an outer wall to get a balcony. |__ | that's very unrealistic. The only solution is: |__ |..| Pillars to the ground on a foundation. Apart from that this looks ugly, maybe, if you build near a clif...
I want furniture, ornaments, etc. that are just for looks. Not craft expansion items.
For example, most of the objects found during exploration cannot be created by me.
A small vertical shed that looks like a toilet or storage room, a water asse...
We really need a Proper Training Dummy, not just the Augment. It needs to show Hits & Crits, head/heart Shots and be pretty much indestructible, though the latter is at the devs discretion. Just like Mr Musks iterative approach, build, test, b...
This is a small and foolish request, as this is likely being worked on already. But I, and others, need to make our desire heard. So please bring it back! (And possibly also different Brazier designs for other tilesets, as well.)
A very common question encountered on the Nightingale Discord is how to farm/acquire large amounts of T1 essence to keep equipment functioning. This always involves informing the player that extracting higher tiers of essence is the most efficient...
Fibres Re-Revisited - Community Theorycraft Project
Fibres Re-Revisited Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together, and discuss existing and potential new additions to the different elements of this...
Request on gear info or icon to be able to distinguish if there's room for infusions
Just requesting there to be a way to distinguish between infusions on gear from crafting and infusions applied with the items and to show whether there is room on gear without needing to check each one individually with a crafted infusion.