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Azazel fight

Azazel fight is underwhelmingly Grindy. the Healing paired with high health and the trees being immune unless the heal phase starts is rough. i suggest either capping how much Azazel can heal per phase or allow a player to focus on the trees any t...
11 months ago in Feedback 5 Open

Auto extinguish stations when production is done

Right now, when I craft something, I need to constantly remember to extinguish the fires for example in the forge or the cooking station. It would be good to have auto extinguished, because it is a chore to keep track of it when I have a specific ...
11 months ago in Feedback 0 Open

Quick access to companion inventory

I'd love to have easier access to my companion's inventory. The current implementation isn't terrible but I'm accessing it often enough that a one-click/one-button solution would be really nice. Two things come to mind for that. 1) When looking at...
11 months ago in Feedback 1 Open

bring life to your characters, face animations etc + add animations to the doors

the things that bugged me a lot is still there and it may seem like a tiny thing but to me it's kinda a big detail the little things matter a lot in a game and that attention to detail just makes the experience a lot better especially in a multipl...
11 months ago in Feedback 0 Open

Upper Floor Piece won't attach to Foundation Piece

When creating slight overhangs, I would like to use a thin floor piece instead of a massive foundation piece. Making
11 months ago in Feedback 1 Open

I would love an option to mute the game when it is not in focus

I am a frequent alt-tabber and think that an option to mute the game in the background should be a standard feature. I would love for it to be implemented!
11 months ago in Feedback 1 Open

Please bring back procedural generation

Greetings! Recently I've returned to the game and enjoyed the newst update very much. The storied realms are wonderful, yet I was missing the abilitty to create realms using a mix of realmcards (its especially odd since the cards themselves are st...
3 months ago in Feedback 0 Open

Dialogue Box

I do not like the new dialogue text. It is hard to read, and I don't like clicking E. It should at least be near the speaker's face. I thought the previous dialogue box fit with the game style much better. Clicking on the arrow or the chosen answe...
10 months ago in Feedback 2 Open

Storage organization

I’d really appreciate the ability to assign specific item categories to specific chests (like one for wood, one for food, one for metals, etc.). We already have options to name chests and control access/use, which is awesome. Just hoping we could ...
about 1 month ago in Feedback 0 Open

Storage logistics

Hi guys, i've got a suggestion here: In the late game keeping items into the storage becomes a problem simply due to the number of chests and the vast number of items available in the game, after a trip having to run around the storage boxes, open...
7 months ago in Feedback 1 Open