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The companion's "firewood refill" option should be off by default

The refill behaviour just isn't practical atm and pretty much everyone turns it off after seeing some carved wood in the furnace. While I don't think that fixing this needs to be a priority, it's unnecessary for every newbie to run into the issue....
4 months ago in Feedback 1 Open

Reduce size of umbrella on first person POV.

The size on screen that the umbrella takes up is distracting and difficult to bear. Reduce the size of the onscreen umbrella when not gliding. Perhaps have it folded and unfurl when gliding? It takes up about 20% of the screen.
4 months ago in Feedback 0 Open

Well lit buff is broken - Does not appear on any crafting stations

It does not matter how close to a light source, I tied cooking station, and all the hide lighting, none add "Well Lit" to crafting stations nearby. Please fix...
3 months ago in Bugs 3 Open

Minor Card Display on Portals

In the UI for reactivating a dormant portal, it shows us the Major Realm card active and its effects on the right side (eg, "Ascended Gloom Swamp", etc.). However, it does not show us which Minor Cards, if any, may be active in the realm. It feels...
3 months ago in Feedback 1 Open

Auto-Equip

Please allow us to disable auto-equip of items for all hotbars and quick select. Tool hotbar, and Food quickbars.
3 months ago in Feedback 0 Open

Cannot Travel to Respite

Within same realm as respite (other side of map). No movement stat effects preventing. No prep message appearing. When I click the button nothing happens. Exited and reopened game; did not fix. Selected Travel To Respite from character menu and it...
4 months ago in Bugs 3 Open

enemies moving too fast

deers, spiders, all kinds of enemies are just moving too fast. One second they are in front, the other in the back, and you have half HP, why? just make the movement normal, lower their speed by 50%
14 days ago in Feedback 0 Open

resolved

1
14 days ago in Bugs 0 Open

Add Charms to add damage scaling with other attributes outside of melee/ranged damage

A lot of end game crafting looks like it comes down to stacking % damage increase of your choice (ranged/melee) with possibly critical damage % increases, and other stats are mostly passive benefits that you don't actually end up hunting for. Addi...
14 days ago in Feedback 0 Open

Items found in fae chests have inferior stats

Items found in fae chests, such as "Marksman Barrel (Pursuit)", have lower stats than those crafted by players. This may lead newer players to inadvertantly make lower quality items because the item has the same name and characteristics as one mad...
14 days ago in Feedback 0 Open