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Desert fish stats are incorrect

Currently fish provides bonuses to Ranged Damage and Fishing Rating. And they are incompatible. Ranged weapons can't benefit from Fishing Rating, meanwhile, fishing relies on Melee combat.Suggestion: replace the Ranged bonus with the Melee bonus. ...
5 days ago in Feedback 1 Open

More companions and enhance their Interactions for a better overal basebuilding experience

It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
5 days ago in Feedback 0 Open

Settler Minor Realm Cards Don't Function With Augments

Greetings Devpeoples, This post is to alert you to a problem occurring with the Settler Minor Realm Cards, and the way they interacts with crafting stations and Augments which increase yields. My expectation from the nature of the bonuses would be...
6 days ago in Bugs 0 Open

Clothing capped at 8 agument bonuses

I'm not sure if this is known by the developers or not, but there appears to be a cap on the number of infusions that can be applied to a piece of gear via augments. Specifically: I noticed this when I crafted some boots using an Excellent sewing ...
9 days ago in Bugs 6 Open

I miss short rest

I play primarily in multiplayer, and the fact that there is no longer a way to short rest can be quite frustrating, as the only way to rest is to wait for the other player(s) to rest with you.
15 days ago in Feedback 0 Open

NPC traders: too expensive

The traders could be quite relevant, but when their pricing is such that one has to clear the map to buy a coffee... That doesn't work. Also, the placement of NPC traders is just weird. Why would one sit out in the wilds when there is a village or...
15 days ago in Feedback 1 Open

Please let us kick players from realms.

Please, please add a feature to let us kick disruptive/griefing players from a realm without having to reset the realm entirely.
11 days ago in Feedback 0 Open

Display material names

Display material names (Ore/Wood...) before harvesting, not only needed GS.
11 days ago in Feedback 1 Open

NPC "Work Here" pathing is frequently bad and makes the mode useless

Unattended NPCs have poor pathing, sometimes getting completely stuck (see video). The net amount they collect is typically therefore very low. Also not clear if they completely go idle if the player is too far. https://youtu.be/8hxDlGGkmK0
12 days ago in Bugs 0 Open

Add option to learn whole progression branch

It can be tedious to have to learn every recipe one at a time, particularly with say Tilesets. Add an option to learn all recipes within a particular branch to the description of the top recipe of that branch.
14 days ago in Feedback 0 Open