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Mirror Option for Building Parts

As you can see on the attached screenshot, the corner stairs point to the left, it would be nice to have a mirror option so we can build the same stairs but pointing to the right.
10 days ago in Feedback 0 Open

Progression window should contain all producible items.

Hello, I find the new progression window very useful. Not only for activate recipe X, but for an easy overview too. But as an overview this window does not contain all items. E.g. the clothes from the watch trader. (But it contains special quest i...
10 days ago in Feedback 0 Open

Jana has way too many HP

This was really, really annoying. By the steam achievements I'm one of very few to make it to the watch. I would bet it's even fewer of us who have bested Jana. Jana has an unreasonable number of hit points. At least two orders of magnitude too...
10 days ago in Feedback 0 Open

Lodestar should not be a prerequisite for mundane furnishings

Furnishings chairs and container trunks are merely furnishings and should not be dependent on unlocking the Lodestar. Also, in Sylvan's Cradle, players who just want furnishings unlock the Lodestar, wasting T2 Essence when quests will unlock it la...
10 days ago in Feedback 0 Open

Recruit combat settings let it take the initiative too much

They can detect and charge after enemies one floor down. I don't even know where they went unless I open my map. If they went downstairs I sometimes don't even know how and have to find the route myself. I could set them to no-combat but when enem...
10 days ago in Feedback 0 Open

Glass windows for all build styles as an upgrade.

There is something that I feel like this game needs for those who wanna build high quality homes/whatevers, Combining build styles like Desert and Tudor would work surprisingly well if the windows of the desert set were made of glass instead of ne...
10 days ago in Feedback 0 Open

Augments should be permanent

Augments should be like gems that you permanently add to your station, no limits. It's just a hassle to move them around/deconstruct and it doesn't really add any difficulty whatsoever.
10 days ago in Feedback 0 Open

Improve augment selection screen

Finding augments is a nightmare. Consider making augment type lists clickable so it displays only those augments. And/or maybe sorting them first by type (Cooking...) and then tier (Simple, Excellent...).
10 days ago in Feedback 1 Open

Comparing Item Stats

I would suggest adding the ability to compare items with each other. There are so many items of the same "base" or "type" but with different stats due to the different materials used to craft these things. We already have the ability to left click...
10 days ago in Feedback 0 Open

Etched Ingot

Displayed effect of basic ingot and etched ingot is the same. I.e. ingot(gold) provides 10% magick power, etched ingot (gold) displays the same magic power bonus. It looks like something was missed in the programming. No sober player will use 2x m...
10 days ago in Feedback 1 Open