Some common things players might bring to each realm they enter are materials to construct Lodestars (just one example). However, when you want to get ready for a Realmdive, you need to collect all the various resource types. When you dismantle on...
Overlapping commands on controller make crafting stations annoying to use.
When using a controller, if you're in a sub menu of a crafting station (say, looking at making roasted meat on a cooking station specifically), the button used to back out to the main station menu is the same as the button used to exit the station...
Greenhouse Minor Card Effects Not Showing Correctly
Greetings Devpeoples, This post is to alert you to a bug occurring when crafting items using the Greenhouse Minor Realm Card. When you attempt to craft an item whilst this card is active, it appears that the bonuses will -only- show they've been a...
Currently fish provides bonuses to Ranged Damage and Fishing Rating. And they are incompatible. Ranged weapons can't benefit from Fishing Rating, meanwhile, fishing relies on Melee combat.Suggestion: replace the Ranged bonus with the Melee bonus. ...
More companions and enhance their Interactions for a better overal basebuilding experience
It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
The entire point of a spiral staircase is to tower vertically with as little horizontal footprint as necessary. This is undermined by the current spiral staircase, which cannot stack vertically.
Improved Storage Management with Proximity Chest Viewing
I’d like to request a new UI feature that allows us to view all nearby chests at once. I’m willing to craft an item for this functionality if needed.
Going through each chest one by one when I want to build a new base or give an item to a frien...
I want furniture, ornaments, etc. that are just for looks. Not craft expansion items.
For example, most of the objects found during exploration cannot be created by me.
A small vertical shed that looks like a toilet or storage room, a water asse...
Gilded Blade not able to be used as Blade in recipes
The Tier 3 recipe for the Ornate Sickle calls for a blade; I created a Gilded Blade, but it does not appear to qualify as a 'blade' for the purpose of this recipe. I checked several other recipes, and the gilded blade does not count as a 'blade' f...