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Tier-based ore generation makes exploration duller, biomes feel less diverse

Figuring out what realms had what resource and where was a big part of exploration and what made the various biomes and their peculiarities compelling. The previous ore generation may have been a little too fiddly with the Realm Level variance, bu...
2 months ago in Feedback 2 Open

Resources in Public Vaults should be shared

Resources from slain enemies, broken barrels, and skinned creatures in the public Vaults at the Watch really should be shared in my opinion, rather than being a global drop for everyone. Nothing is more frustrating than your ability to come away w...
2 months ago in Feedback 0 Open

The crafting station UI is rather overwhelming

The UI for the sewing bench and the workbench is bothering me a bit. They're both very overwhelming. My best attempt at dealing with this is to close all the categories except for the one I'm currently working on (as seen in the screenshot). Whene...
about 2 months ago in Feedback 0 Open

Show charm, infusion, spell (names) on objects

When hovering over an object (tool) you only properly see the charm applied with description. The rest are symbols (spells) or not shown (infusions) at all.Please do something to show ALL the information in one spot of the UI for all equipment (to...
about 2 months ago in Feedback 0 Open

Recruitable NPC, working at base

Hello all ! We have recruitable NPCs, which I'll call companions or friends. The idea of having a companion in this game is fantastic. You can equip them to make them more tanky or give them gear to increase their damage. However, I have a f...
2 months ago in Feedback 0 Open

Inventory weight limit kills ALL THE FUN in this game!

Number ONE seriously BAD design is always mmore than one inventory limit! PLEASE, choose ONE limit and don't stack. Either weight or inventory slots. And in any case, LET the PLAYER CHOOSE how much of a limit they want!!!This game should not make ...
24 days ago in Feedback 0 Open

Craft/Build categories start collapsed

Categories should start collapsed, or at least have an option to default to that behavior. That is, if I want to craft a fishing rod, it's much faster for me to click the "Fishing Rods" category and then choose a rod vs scrolling through the entir...
about 2 months ago in Feedback 1 Open

map marker - notes and completion

Two things I would love to see for the map: - Completed events or encounters should be greyed out or marked green or so, so I don't have to check over and over which ones are left to do. Icons I can add to the map should get a description, so I ca...
2 months ago in Feedback 0 Open

Share quests and/or quest progress with people in party

Something that was brought up after a session was the fact that, with the new update, you can't really progress together. It's very "Single Player with Multiplayer Slapped On." The example is the corrupted carnute and the corrupted mushroom in Syl...
2 months ago in Feedback 0 Open

Magic select radial menu stops movement

After selecting a different spell on a tool/weapon, it stops the players movement so you have to re-press a direction key again. This also happens when toggling the HUD back on with the Toggle HUD key.
2 months ago in Feedback 1 Open