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Sekhmet Bodd Fight is ace!

I just wanted to say that the Sekhmet Bossfight was brilliant! I've been gaming sionce the mid '90's and playing Nightingale singce the 2nd? closed Beta. The Sekhmet Bossfight had me on a ride of confused, to almost frustrated, to a quick shout of...
8 days ago in Feedback 0 Open

Dialogue Should Have Some Sound

I feel like it would add somewhat to the overall dialogue experience if as the text appears on the screen when talking to an NPC of any kind, there was any sort of sound as the words appear. Something akin to Stardew Valley sounds as the text is c...
8 days ago in Feedback 0 Open

number pad split stack

I would like to be able to type in the amount of an item that is going into an inventory. If I have a stack of wood I would like to be able to type 5 to deposit 5 wood. Not really have to deal with the slider.
29 days ago in Feedback 0 Open

Lumbermill, Quarry, Forge BUG

I have tested this now extensively with over 50 crafts: Augments: Crude Ammo Box, Cannon, Simple Saddle Rack, Crystal Ball Weapon: any pistol (tested on Refined Revolver and Mystic Lancaster) If I use the Artisan card, or any other card all of the...
about 2 months ago in Bugs 2 Under Investigation

Add temporary map marker for deployed Pepys Box

For those of us who may deploy a Pepys Box out in the field, but completely forget to dismantle before moving on, having a temporary map marker would be a life saver.
about 2 months ago in Feedback 0 Open

Bring back the glossary

Before 0.5 there was a glossary (can't remember if that's the right name) where you could look up where to find resources & what not. It was extremely useful & now that the game has been entirely redone, wikis, guides, & forum posts ar...
about 2 months ago in Feedback 0 Open

make seed icons distinguishable

The seed Icons have to be hovered over to find out which one it is... rather annoying :D
2 months ago in Feedback 0 Open

Firearms Attachments

Would it be possible to see weapon attachments implemented in the future such as bayonets and period accurate scopes
2 months ago in Feedback 0 Open

Recruits having issue with Bhutan Upper Floor

I have been battling this issue all night as to why my recruit goes up about 3 stairs to follow me, then just turns around and goes back down and just stops at gound level. It turns out there must be a new bug with the way recruits handle the "no ...
about 1 month ago in Bugs 7 Open

Augments stop working when i leave my home realm and come back

So i spent alot of time putting all of my augments down and making sure everything was being used correctly, but everytime i leave me realm and come back none of my workbenches are registering the augments. no traits. the only fix is destroying my...
2 months ago in Bugs 4 Under Investigation