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Status Under Investigation
Workspace Bugs
Created by Guest
Created on Oct 8, 2024

Lumbermill, Quarry, Forge BUG

I have tested this now extensively with over 50 crafts:

Augments: Crude Ammo Box, Cannon, Simple Saddle Rack, Crystal Ball

Weapon: any pistol (tested on Refined Revolver and Mystic Lancaster)

If I use the Artisan card, or any other card all of the above stack and i see 2 x Ranged + 1 x crit +, ranged +++, magicK +++


Lumbermill: should provide its list of bonuses + the above. However what happens is a bit odd, see attached image of what the augments look like. The magicK+++ does not apply from crystal ball, and ranged+ from ammo box does not apply. If i move things around sometimes the ranged +++ from cannon won't apply but the ammo box ranged + will. I can not get both the cannon and the ammo box to apply when lumbermill is active. If i revert to a different minor realm card, everything works.


Quarry: exact same issue as Lumbermill (checked against mystic Lancaster as it has a gem).


Forge: this has probably been mentioned before, forge is currently applying its bonus to ingots and components and not the finished product.


I would like to point out the crafting system as a whole is amazing, however it is also integral to progression and enjoyment, this sort of bug actually kills peoples motivation to play as the aim of endgame is getting these perfect items with rare materials, this bug breaks the core mechanic of making the best guns/tools and wastes rare materials.


Mode Online
Impact It's difficult to play or progress
Category Tags Crafting
Realms Other
Minor Realm Cards Quarry, Lumber Mill, Forge
Steps to Reproduce See the description this is very repeatable
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  • Guest
    Reply
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    Oct 9, 2024

    I've now found there is an issue with the Harvester minor card too, its as though the minor card augment counts towards the augment limit, with the harvestor minor card active my excellent work bench only applies the first 3 of 4 augments, i've also figured out your augment system stacks the augments top to bottom list wise, as the minor cards always place them selves top of the list or 2nd top (randomly). They take precidence pushing the 4th augment off the list. once again the display on the crafting is correct, but the final product has reduced stats.

  • Guest
    Reply
    |
    Oct 8, 2024

    Oh lastly just to add to this, when you go to craft the weapon, the preview and even the tooltip during craft shows the correct stats. the final item then takes a hit to damage (missing 1 x damage+, and takes a hit to magicK+++), but in preview and tooltip, all stats are correct, its just the final item that misses the augments,