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Companions Ai while collecting

The companion AI seems a bit off when you have piles of resources apart from each other, the companion will pick up 1 from 1 pile, then walk over to the other pile, and pick 1 up, moving back and forth between the piles. Occasionally they will pic...
2 months ago in Feedback 1 Open

pepys box useability

Please consider making the contents of the Pepys box shareable by everyone in the party. My best friend and I play together, While one of us is harvesting, the other is crafting, so being able to pull out any resources that the other puts in would...
about 2 months ago in Feedback 1 Open

Indicator if a vault is active for the watch

Hello, sometimes players stand before a vault and jump in. Now another player come and wait before the vault for another player. Sometimes I join a vault and start in room 2 or 3, because other players are active, I don't know if all players want ...
about 2 months ago in Feedback 0 Open

Need More Bag slots .

The bag weight limit is pointless if yo uare limite to the amount of different items you are allowed in there . Let us increase our bag slots amount. The game waaaaay too many variables of items and it makes bag management a chore. QOL is good. It...
about 2 months ago in Feedback 0 Open

Cairn should stop spawns

I known cairns are supposed to stop things from spawning nearby, but it seems to only affect bound. I keep getting pigs running in and busting up my base. Being able to build anywhere should mean being able to build anywhere and creatures being re...
about 1 month ago in Feedback 0 Open

More efficient AI for recruitables

can we add some kind if area around the player that the AI won't pick up loot in, it's almost useless when you helper walks up to loot the ore you're mining and then just stands there because their now "waiting for you to interact" i want them to ...
2 months ago in Feedback 1 Open

Quest marker more accessible

It would be lovely if the quest markers would show on the compass no matter the distance. Also, I would like to see them better highligted on the map, so they don't look like quest givers. (another issue, quest givers and people for hire have all ...
2 months ago in Feedback 0 Open

Stamina cost for fishing is very unbalanced

The stamina requirements to catch fish could use some work. 145 stamina is more than enough to get one to the top of a mountain using nothing but climbing picks to hoist yourself up a sheer rock face, but not enough to reel in a trout? I tried fis...
2 months ago in Feedback 3 Open

Option to wait for dialogue when in a party

I would like an option to allow quest giving NPCs to pop up a "Wait for other players" option. Allowing the primary player to know to wait for others before beginning a quest giving conversation. This would hopefully make questing together easier ...
2 months ago in Feedback 0 Open

toggled workstation augments

Would you consider adding a toggle option on workstations for when the number of augments exceed the slots, so we can select which augment apply instead of having to move them out of range and keep those wanted only ?
2 months ago in Feedback 0 Open