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Recruitable NPC, working at base

Hello all ! We have recruitable NPCs, which I'll call companions or friends. The idea of having a companion in this game is fantastic. You can equip them to make them more tanky or give them gear to increase their damage. However, I have a f...
about 2 months ago in Feedback 0 Open

Greenhouse Minor Card Effects Not Showing Correctly

Greetings Devpeoples, This post is to alert you to a bug occurring when crafting items using the Greenhouse Minor Realm Card. When you attempt to craft an item whilst this card is active, it appears that the bonuses will -only- show they've been a...
about 1 month ago in Bugs 1 Open

Settler Minor Realm Cards Don't Function With Augments

Greetings Devpeoples, This post is to alert you to a problem occurring with the Settler Minor Realm Cards, and the way they interacts with crafting stations and Augments which increase yields. My expectation from the nature of the bonuses would be...
about 1 month ago in Bugs 0 Open

Add real world low tech / Amish / survivalist techniques to make it educational

Since humans are thrust into the Realms with no infrastructure support, this is an opportunity to introduce educational but useful techniques as part of the player rebuilding a life for themselves and civilization for humans out in the Realms. Eve...
18 days ago in Feedback 0 Open

Larger Pets/Different Pets

I'm sure more pets are coming but I'd really appreciate some bigger/different pets. For example I'd love some big hounds - fox hounds, grey hounds, mastiffs, great danes, stag hounds - that sort of thing. I'd also love some parrots species on stan...
18 days ago in Feedback 0 Open

Lighting range is the issue, not the brightness itself

I built a stave house and it's so incredibly dark. I know you made the lights darker this update but that only highlighted the issue. Now my house looks like a dark void with a bunch of small suns. The lights itself are really bright but none of t...
about 1 month ago in Feedback 2 Open

Illumination enchantment

Illumination is still very dim since the update increasing light brightness, and like all lights it doesn't reach/illuminate very far from its source. Increasing the intensity and radius would make the spell more useful, even worth having. Current...
about 1 month ago in Feedback 0 Open

Light fall-off radius and bleed through walls (10/2/24)

Lights bleed through walls and floors, creating lighted walls/ceilings/floors where there shouldn't be. (This was also the case before the update.) It looks like that is mostly due to the "seams" of the tiles not being fully "sealed," since most (...
about 1 month ago in Feedback 0 Open

Key binding

Hello The key to activate consumable items dont work when i log in.I have to rebind it each time i log in to solve it. Not a big deal bug little annoying :) btw , thanks for this amazing update !
about 2 months ago in Bugs 7 Open

Players missing Welken's entirely by jumping into The Well immediately

Players turn up at Welken's Reach, see The Well, jump into the centre. Every time I've done this I die inside but get ressed by my Follower inside The Well. So a new player will fight the boss, get the Magwytch card, get dropped at the Crossways.....
about 2 months ago in Bugs 1 Open