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"Spark of Hope" clothing unlocks did not come forward

I played 0.2 and earned the Sentinel outfit, Hunter's Hat, and both scarves from the "spark of Hope" event. While I like the fact these are now available for anyone to purchase at the Watch (No promo FOMO), shouldn't people who did the event conti...
9 days ago in Feedback 0 Open

Increase Fabled Carnute/Harpy Resource Drop Rate

Please increase the drop rate of fabled carnute/harpy resources. They're already hard to track down, I don't think the drop rate needs to be super low like it is now. There is no other end-game resource this hard to obtain, so I think making it mo...
9 days ago in Feedback 0 Open

Revamp player position detection on attacks to allow stealth (and better realism/logic)

This suggestion is to completely revamp player position detection when attacking others (animals, hostiles, etc.) The TL;D[n]R version is to remove the telepathic omniscient detection of the player's exact position on an attack and instead have cr...
9 days ago in Feedback 0 Open

Mirror Option for Building Parts

As you can see on the attached screenshot, the corner stairs point to the left, it would be nice to have a mirror option so we can build the same stairs but pointing to the right.
16 days ago in Feedback 0 Open

Progression window should contain all producible items.

Hello, I find the new progression window very useful. Not only for activate recipe X, but for an easy overview too. But as an overview this window does not contain all items. E.g. the clothes from the watch trader. (But it contains special quest i...
16 days ago in Feedback 0 Open

Lodestar should not be a prerequisite for mundane furnishings

Furnishings chairs and container trunks are merely furnishings and should not be dependent on unlocking the Lodestar. Also, in Sylvan's Cradle, players who just want furnishings unlock the Lodestar, wasting T2 Essence when quests will unlock it la...
16 days ago in Feedback 0 Open

Recruit combat settings let it take the initiative too much

They can detect and charge after enemies one floor down. I don't even know where they went unless I open my map. If they went downstairs I sometimes don't even know how and have to find the route myself. I could set them to no-combat but when enem...
16 days ago in Feedback 0 Open

Augments should be permanent

Augments should be like gems that you permanently add to your station, no limits. It's just a hassle to move them around/deconstruct and it doesn't really add any difficulty whatsoever.
17 days ago in Feedback 0 Open

Improve augment selection screen

Finding augments is a nightmare. Consider making augment type lists clickable so it displays only those augments. And/or maybe sorting them first by type (Cooking...) and then tier (Simple, Excellent...).
17 days ago in Feedback 1 Open

Additional Tile Sets/Walls

Something I noticed with building in this game is just how huge the tile sets are. I didn't really realize it until I was trying to build a roof, specifically with the Tudor Peaked Roof. Why do we have that if we don't Gable Ends that fit it? I th...
17 days ago in Feedback 0 Open