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Puck icon is unapproachable

In "favour for a favour" the icon on the map showing the location of the glyph is unapproachable. When you get closer it just disappears on the compass. There is no glyph or ruin or any other indication at the given location. In a lower tunnel ben...
16 days ago in Bugs 3 Open

bring life to your characters, face animations etc + add animations to the doors

the things that bugged me a lot is still there and it may seem like a tiny thing but to me it's kinda a big detail the little things matter a lot in a game and that attention to detail just makes the experience a lot better especially in a multipl...
17 days ago in Feedback 0 Open

Glamour Station: Hide Hat

When choosing the appearance of "hidden head slot item", the character's hair still looks matted down as if they're wearing an invisible hat. This even carries over to the character edit screen at login if you try to change hairstyles XD
17 days ago in Bugs 0 Open

Hear me out - Pocket Dimension!

Some players, myself included, have expressed the desire for our Respite to be portable in a way. As in, it could travel from Realm to Realm instead of being physically bound to one. But this is truly ridiculous, thematically and technologically. ...
17 days ago in Feedback 1 Open

Crafting amount could use a slider input

Clicking on left or right arrows to pick how many items to craft is slow. Adding a slider can help some players and may be easier and faster in some cases.
14 days ago in Feedback 0 Open

Make tracked quests or map icons easily visible on compass.

The maps icons are so black and white. I'd like a feature to let me click on a quest or POI and it is highlighted on my compass and map.
11 days ago in Feedback 0 Open

Add more keybinding and hotkey options for UI.

I think it would improve QoL if there were a hotkey to just "take all" from a chest and having right-click go back or close interactions with crafting stations and etc. and binding Track Recipe to something like SHIFT + Left click.
11 days ago in Feedback 0 Open

Fauna in forests vs swamp and deserts

I really like the critter variety in forests now. The small deers are a great touch that I haven't noticed before and having a good number of non-hostile critters makes the place feel much more alive and believable. This isn't quite the case with ...
11 days ago in Feedback 0 Open

Augment type icons are too small

When building augments they have those icons indicating to which category each augment belongs too. They are extremely small, at least on my screen (1440p), making it next to impossible to actually tell what they represent and to which crafting st...
12 days ago in Feedback 1 Open

Add modifier keys for increasing quantity when crafting

Currently when crafting we can click on the + or - buttons to increase or decrease the number of crafted items by 1. I would suggest that if we hold Shift key (or some other modifier) while clicking the arrow keys, it increases the number of craft...
12 days ago in Feedback 0 Open