Why does it seem that game designers come up with a game mecanic that's ok, then force it's use on an exteneded basis to move foward. The flying umbrella is nice. Anyone of my age remembers it from Mary Popins. I had a bad moment when I saw the th...
Some Feedback and Opinions About what I've seen so far having played for about an hour. (Planning on playing more). UI/UX: (11/16/2024) The Bottom UI in dialogue is a little awkward (not bad). It may either be because all the options are spaced ac...
When moving items to storage, the inventory shows Capacity but it would be great if it shows your current and max weight too. Also, it is the opposite when you look in your backpack. You see weight but not capacity.
I really have no idea why this story passed. It feels more like a Star Trek story where ships get caught in some anomaly from an advanced civilization. The fey motivations -- from building something to how they react to their accident -- feel too ...
I originally picked up Nightingale for it's supposed Unique Selling Propositions randomized realms "fey" theme In RR 0.5, the randomized realms have been deprecated to obsolescence and so far the only vaguely fey aspect of the game is Puck. Sylvan...
Tab should exit menus like most other similar games
If a key opens a menu, that menu should close with the same key. This is a typical set up for games. Obviously the player base will have a lot of play between games and the transition is frustrating. Moving to Esc constantly wastes time and breaks...