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Andre Tremblay

In your last update, you broke the B button on controllers when crafting. Each time we start a crafting item, the B=back button doesn't bring us back to the overall menu of crafting, but completly expelled us from the interface. That wasn't the ca...
8 months ago in Bugs 1 Open

Bastille of Agility not showing complete preventing progress

Some of the Bastilles of Agility do don't register as complete after completing. From what I can tell, that will prevent me from accessing the Observatory.
8 months ago in Bugs 7 Open

Gilded Blade not able to be used as Blade in recipes

The Tier 3 recipe for the Ornate Sickle calls for a blade; I created a Gilded Blade, but it does not appear to qualify as a 'blade' for the purpose of this recipe. I checked several other recipes, and the gilded blade does not count as a 'blade' f...
8 months ago in Bugs 0 Open

Jeweller (Gem) Augment Category Request - Community Theorycraft Project

Greetings Devpeoples, This post is to supply a new Jeweller augment category that interacts with Gems in the similar fashion other refinement categories do for various resources. Gems stand out as one of the few material types that have absolutely...
8 months ago in Feedback 1 Open

Magical Offhand

(Edit because mobile was confusing) I'd be interested in seeing more interesting offhand options, like wands or elemental grenades. An offhand wand could simply use the 'use left hand item' button as a spellcasting option, three spells like most g...
8 months ago in Feedback 1 Open

magic is /can be clunky

so as the title said magic is clunky 1 its one cast at a time (so you cast arborist shield then try cast anything else nope why it feels bad like why bother for most offensive magic if i can only use 1 il just cast shield and shoot shit or you kno...
8 months ago in Feedback 2 Open

Clothing capped at 8 agument bonuses

I'm not sure if this is known by the developers or not, but there appears to be a cap on the number of infusions that can be applied to a piece of gear via augments. Specifically: I noticed this when I crafted some boots using an Excellent sewing ...
8 months ago in Bugs 6 Open

Items deleted from Follower when returning to Respite.

on miltuple ocasions after gathering full inventories on myself and follower their inventory will be empty except for clothing and equipped weapon when returning to my home. happens when using return to respite from map. if i return to crossroads ...
7 months ago in Bugs 0 Open

We need codex to include material/item locations and info

I can't for the life of me imagine why the ability to look at a material or type of item in the game and see what realm/tier it spawns in was removed after the 0.5 update. Someone in Discord mentioned that this was due to some sentiment that it wa...
8 months ago in Feedback 1 Open

Allow us to "Favorite" Items in our Inventory

Please allow us to "favorite" items in our inventory so they don't get thrown in storage or a follower's inventory when we deposit all items. I'd like to be able to carry extra tools not on my bar, ammo, or basic resources without having to take t...
8 months ago in Feedback 0 Open