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Slow Look When Aiming

We need a feature and slider for slowing down the controller when aiming.
about 5 hours ago in Feedback 0 Open

Storage furnishings need better tiers

Since furnishings are hard to stack, currently one of the most compact storage layouts is a simple shelf with four trunks for a total of 35 x 4 or 140 slots. The storage options that are "better" than the trunks are too bulky and cannot be stacked...
about 5 hours ago in Feedback 0 Open

Compagnion AI doesn't follow when ennemies

The recruits that travel with us, you give them the order to follow and Attack too, it works for Follow to a degree. The problem is that, when you get near a structure with ennemies it goes completely crazy attack mode and leaves you. And I wish i...
about 5 hours ago in Feedback 1 Open

Joan supply quest asks for too few cartridges

Joan's supply quest asks for 5 guns but only 15 bullets. That's 3 per gun, which is hardly useful. Probably should be 100 cartridges per gun or 500 total plus maybe an Ammo Crate to store it in.
about 6 hours ago in Feedback 2 Open

the desert is boring

Queste in the desert (welkin's reach) are incredible boring. Most of the time you are just wandering, looking for something (that you don't even know what it is), with little explanation, in an enviroment completly empty of everything (please, add...
about 8 hours ago in Feedback 0 Open

Summoning stones for bases.

Add base summoning stones to the game. It's function would be to move your base to one realm to another. This would reduce the time to establishing another base for each realm you traverse in the game. This would also reduce the time for mundane t...
about 14 hours ago in Feedback 0 Open

Gloriana's realm +100% plant yield seems too much

100% bonus yield results in a huge amount of plant yield. It is too easy to place 100 pots (costing 1 carved stone each) and run Tempest minor card to auto-water the pots. Even without any special enchantments, you can quickly make 100-200 units o...
about 17 hours ago in Feedback 0 Open

Danu's quest dialog still references previous quest version

Danu's quest dialog still references the sound-sequence Bastilles with the "plim plom" sound references. However, the new quest directs players to collect Echoes, which have a different sound.
about 17 hours ago in Feedback 0 Open

Building: select which materials to use

Sometimes when you're building stuff, especially with Aid missions, you build a tent or a bedroll and you don't get to select whether you insert the wood or fibre you picked up around the Aid area specifically for this, or the rare fibre/wood you'...
about 18 hours ago in Feedback 1 Open

3rd Person options to help motion sickness.

Adding more camera options to third person would be very useful for people with motion sickness. I have a friend who suffers from motion sickness and although third person helps... The over the shoulder camera still makes him sick. He has played o...
about 19 hours ago in Feedback 0 Open