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some augment don't work together

When I activate the military aurments t1 and t3 both apply well but if I add more augment, the t3 no longer works, it wasn't like that before. The rifle is an example of when it worked a few updates ago

Mode Online
Impact It doesn't impact my ability to play or progress
Category Tags Crafting, Tools/Gear
Minor Realm Cards Lumber Mill
Steps to Reproduce both bows were crafted with the lumber mill card: on the one with the +++, only the military augments is activated and I put the second setup in screenshot
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    • Guest
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      Jan 11, 2025

      The other day I compared my melee weapons (crafted after the Winter Update) with someone else's, and noticed that I was missing 1x Critical Damage+ and 1x Melee Damage+ from what I expected on both my Mystic Sword and Mystic Hunting Knife.


      Today, I wanted to fix my weapons with the expected stats, but decided to run some tests first to determine if it was user error.


      Test 1: Forge minor card with Magick T1, Magick T2, Magick T3 and Assassin T1 augments

      Expectation: 3x Critical Damage+, 2x Melee Damage+, Magick+, Magick++, Magick+++, Ranged Damage+, Speed+, Injury Resistance+

      Result: 3x Critical Damage+, Melee Damage+, Magick+, Magick++, Magick+++, Injury Resistance+

      Movement speed and ranged damage breakdowns do show Mystic Hunting Knife as contributing, so those attributes are also present.

      1x Melee Damage+ is unexpectedly absent.


      Test 2: Lumber Mill minor card with Assassin T1, Magick T1, Magick T2 and Magick T3 augments

      Expectation: 3x Critical Damage+, 2x Melee Damage+, Magick+, Magick++, Magick+++, Ranged Damage+, Speed+, Injury Resistance+

      Result: 3x Critical Damage+, Melee Damage+, Magick+, Magick++, Magick+++, Ranged Damage+

      Movement speed and ranged damage breakdowns do show Mystic Hunting Knife as contributing, so those attributes are also present.

      1x Melee Damage+ is unexpectedly absent.


      Test 3: Lumber Mill minor card with Assassin T1 augment only (3 empty slots)

      Expectation: 3x Critical Damage+, 2x Melee Damage+, Ranged Damage+, Speed+, Injury Resistance+

      Result: 3x Critical Damage+, 2x Melee Damage+, Ranged Damage+, Speed+, Injury Resistance+

      2x Melee Damage+ bonuses are applied as expected.


      Test 4: Lumber Mill minor card with Assassin T1 and Magick T3 augments (2 empty slots)

      Expectation: 3x Critical Damage+, 2x Melee Damage+, Magick+++, Ranged Damage+, Speed+, Injury Resistance+

      Result: 3x Critical Damage+, 2x Melee Damage+, Ranged Damage+, Speed+, Injury Resistance+

      Injury resist breakdown does show Mystic Hunting Knife as contributing, so that attribute is also present.

      2x Melee Damage+ bonuses are applied as expected.


      Conclusion:

      In all cases the minor card bonus was applied correctly, but the assassin augment was not applying melee damage+ while multiple magick augments were in effect. It appears that when stacking augments of the same type (but different tiers), augments are not applying correctly. In this test it was the magick augments, whereas with my bow and rifles it was the military augments.

    • Guest
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      Jan 5, 2025

      I tried again today and it works, I don't know why, I haven't changed anything in the meantime.

    • Guest
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      Dec 28, 2024

      This also happened to me - I made two rifles and a bow using Cannon, Crude Ammo Crate, Simple Saddle Rack and Unsprung Trap augments, under a Lumber Mill minor card.


      Both rifles and bow show only ranged++ and 2x ranged+, no ranged+++.