Please make separate mouse sensitivity for gameplay vs menu
The effective mouse sensitivity in the inventory menu is far faster than it is while playing.
Such that, 1 inch of mouse movement in combat turns my view around 30°, which allows quick turning while still allowing headshot precision.
But then in the menu, that same 1 inch movement is more than enough to shoot the point from one corner to another. This make clicking buttons difficult
If I set the sensitivity to comfortable menu use, it then takes 3 full sweeps across my mouse pad to turn around. Which is a death sentence with the number of enemies that charge or jump at you.
Category Tags | UI/UX, Inventory, Controls |
Mode | Offline |
Sentiment | Feature Request |