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Mouse Sensitivity Menu vs Gameplay

Please make separate mouse sensitivity for gameplay vs menu

The effective mouse sensitivity in the inventory menu is far faster than it is while playing.

Such that, 1 inch of mouse movement in combat turns my view around 30°, which allows quick turning while still allowing headshot precision.

But then in the menu, that same 1 inch movement is more than enough to shoot the point from one corner to another. This make clicking buttons difficult

If I set the sensitivity to comfortable menu use, it then takes 3 full sweeps across my mouse pad to turn around. Which is a death sentence with the number of enemies that charge or jump at you.

Category Tags UI/UX, Inventory, Controls
Mode Offline
Sentiment Feature Request
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