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Recruitable NPCs (Companions)

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173 VOTE

Bag Equipped to NPC Adds Slots

If a bag is equipped to an NPC, I want it to provide more slots please
15 days ago in Feedback 9 Open

Edit Appearance of Recruitable NPC's

Please allow us the ability to edit the appearance of the Recruitable NPC's (Recruit's) as they are mostly "strung out" looking, or just plain ugly. Honestly the most eerie thing is the character models do not blink at all, so it is just weird. An...
14 days ago in Feedback 4 Open

Companion pathing buggy when attempting to revive player

Was waiting for my companion to come revive me while I was downed, and noticed that they were rubber-banding from their start location (24m away) to my location. Each time they would make headway by 1 meter before being bounced back to their origi...
16 days ago in Bugs 4 Open

Farming / Planting has become too tedious

Farming is too tedious. Specifically, planting seeds. I run farms with a hundred or so plant boxes, and it wasn't too bad back when all survivors would help with the planting. (I don't know if the survivors are bugged or working as intended, but t...
12 days ago in Feedback 13 Open

Companion transfer Equivalence

Can we get a "equivalent" option when transferring items from inventory to companion inventory. Would be a nice QOL and help speed up transfers while adventuring!
12 days ago in Feedback 0 Open

More companions and enhance their Interactions for a better overal basebuilding experience

It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
3 days ago in Feedback 0 Open

Companion revival

Currently I need to point to the Companion to revive. Even the slightest of moves of the mouse can interrupt that process. I would prefer to be locked in 1 place and have the duration pass otherwise it gets annoying, because it gets interrupted du...
14 days ago in Feedback 0 Open

Compagnion AI doesn't follow when ennemies

The recruits that travel with us, you give them the order to follow and Attack too, it works for Follow to a degree. The problem is that, when you get near a structure with ennemies it goes completely crazy attack mode and leaves you. And I wish i...
1 day ago in Feedback 1 Open

NPC "Work Here" pathing is frequently bad and makes the mode useless

Unattended NPCs have poor pathing, sometimes getting completely stuck (see video). The net amount they collect is typically therefore very low. Also not clear if they completely go idle if the player is too far. https://youtu.be/8hxDlGGkmK0
10 days ago in Bugs 0 Open

Better gardening Ideas

Currently, gardening in the game is quite tedious and a bit time-consuming. I like having a gardening spot near my base to optimize my storage and food preparation, but each planter only accepts one seed. I don’t quite understand the difference wi...
5 days ago in Feedback 1 Open