We really need a Proper Training Dummy, not just the Augment. It needs to show Hits & Crits, head/heart Shots and be pretty much indestructible, though the latter is at the devs discretion. Just like Mr Musks iterative approach, build, test, b...
Thanks for changing the crystal ball to tier 3, but now is tier 2 missing, and there are lots of tiers of augments that are missing. Most have tier 1 and tier 2 or they have tier 1 and tier 3 some have only tier 1.
Hello, For example, you can simply add a floor to an outer wall to get a balcony. |__ | that's very unrealistic. The only solution is: |__ |..| Pillars to the ground on a foundation. Apart from that this looks ugly, maybe, if you build near a clif...
I'd like to suggest that when we mouseover resources like trees, grasses, rocks, stones, ore, etc. we get the name of the resource pop up without having to break/collect it.
Building still needs major work, this is ridiculous
The building system is absolutely still miserable. Please allow us to toggle snap/ free place. Also, please give us half and quarter sized foundations, floors, walls, half and quarter sized stairs and also different perhaps SMALLER variety of stai...
This is a small and foolish request, as this is likely being worked on already. But I, and others, need to make our desire heard. So please bring it back! (And possibly also different Brazier designs for other tilesets, as well.)
Hey folks, first I want to say thank you to the whole team for an amazing game!
I was hoping you could increase the threat generated by AI companions so that enemies attention is divided between the player and their AI Companion. You could also c...
Lanterns critical stat not contributing to the character stats.
Issue: Lanterns' bonus crit (and damage) currently applies only to the off-hand, which results in underwhelming attacks, such as dealing only 21 damage. Considering that lanterns are categorized as weapons, their current functionality renders them...
Specialized storage furnishings to reduce clutter and increase decorations
Currently with so many types of materials, players are creating arrays of storage to try to keep it organized. This results in trying to have a lot of storage with a compact footprint, while also mousing over each identical looking container for t...