With the umbrella glider being such a crucial tool for navigation and environmental protection, it's hard to keep it out of my offhand bar- but it really stings to have it there mid-fight. To mitigate this, I think adding an umbrella dodge and att...
I've tried to enjoy Welkin's Reach, but it is horrible. I understand why no one does the POIs and just go straight through to the observatory and well. Having to fly to POIs would be tolerable if there was more t do/see on the ground. A desert can...
the defense missions are impossible, the machine breaks after a single hit from any monster and i cant prevent the mobs from getting to it with building/barricades even with repairing them. the machine breaks too easily pls buff
Our own character seems to have an item pick-up magnet. Meanwhile, the companion sometimes seems to be off in the nethers pursuing or chasing a bear. It'd be absolutely wonderful if any items in our own magnetic pickup region were automatically ju...
Find the heart of the abeyance - Energy door is terrible
When going to the first site of power in abeyance there is a electrical red glowing death wall of doom blocking the door. But you can apparently walk right through it and it doesn't matter? This is terrible design, I saw it, shot it, and all the d...
If you are not familiar with the psychological background of "Free Play" and "Instrumental Play" please consider looking up a brief explanation about it on the internet before reading the following: There are currently some achievements given out ...
Bigger inland water features, bioluminescent creatures in the water
The streams and ponds in the game are nice, but I would like to see rivers and lakes. I don't want to swim, but I do think that water looks nice and is great to be next to while dry. Some bioluminescent creatures in the lakes and bays might be nic...
I would like to see some serious and interesting end game content where progression is based on skill and not that much on gear. However if there are multiple difficulties available for it (so everyone can experience it) the loot/reward should dif...