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Refined Items Expanded - Community Theorycraft Project - RR Repost

Refined Items Expanded Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of thi...
11 months ago in Feedback 1 Open

Make Material specific storage items

I think it would be a neat idea to have stoage units that only accept specific items that are themed to that type of storage. For example, a drying rack that only accepts hide and leather.
11 months ago in Feedback 0 Open

Industrial/Redbrick tile set

I love the red brick and iron industrial buildings and wondered if we could have them as a building tile set?
10 months ago in Feedback 0 Open

Damask and Pinstripe Patterns for Fabled Gear - No Ugly Cow Print Please!!

The cow print pattern is very unappealing and I feel like something using Fabled material should look so much better. My suggestion is using Victorian-esque patterns such as damask and pinstripes. If the cow print has to stay then I would love the...
11 months ago in Feedback 0 Open

Augment Linking

The augment system from the beginning has been driving people crazy. And while the new iteration is a step up, I feel it is just a needed step to a finalized solution. At this point, it is buggy or seems that way. Augments turn on and off in the b...
11 months ago in Feedback 2 Open

crafting with higher tier produce (for exemple etched)

I think some opportunity is lost here. For exemple, we can use etched ingot to replace normal ingot in recipe but etched doesn't offer any additional bonuses, just an extra step. Why is the recipe of etched ingot not requiring something elses than...
11 months ago in Feedback 2 Open

Add missing tiers of augments.

Thanks for changing the crystal ball to tier 3, but now is tier 2 missing, and there are lots of tiers of augments that are missing. Most have tier 1 and tier 2 or they have tier 1 and tier 3 some have only tier 1.
10 months ago in Feedback 1 Open

Menus for crafting station should be closed

At the moment all menus incl. subentries are open if we open a crafting station. In my opinion it would be better if the menus are closed, for example: -Charms ... ... ... - Major card .... ... ... - minor card .. .. .. better: +Charms +Major card...
10 months ago in Feedback 2 Open

Too dark inside

Ever since I updated my game, any time I go into my house.. it's pitch black. I have chandeliers everywhere. Wall lights. Floor lights. What little light that is provided isn't enough. Effectively renders a huge part of why I enjoy this game.. nul...
8 months ago in Feedback 3 Open

In game Material Tracker

An in game detailed Compendium in a similar UI design to the progression window that is used to track the materials found in the realms said UI would display materials by type and show the materials and their stats and tier materials not obtained ...
10 months ago in Feedback 0 Open