I think some opportunity is lost here. For exemple, we can use etched ingot to replace normal ingot in recipe but etched doesn't offer any additional bonuses, just an extra step. Why is the recipe of etched ingot not requiring something elses than 1 ingot to create. What is doing the etching? maybe it could require anothere material (inks maybe) which would allow us to have other bonuses applied when using etched ingots. Many other produce could be thus upgraded. I which any material requiring 2 or more of the same base material to create have more than the unique slot (like wraps has 2 strap slot) granting the capacity to change desired effects.
Category Tags | Crafting, Resources |
Mode | Both Online & Offline |
Sentiment | Feature Request |
As the original poster argues - any material requiring 2 of the same base material to make, should be better in some way. To leave etched ingots with the same properties as the unetched version makes the player think something along the lines of: "what's the point of that?"
That's not really something you want to happen!
I suggest the process of etching should either increase the values of the original ingot's properties, or add a new property like Magick Power for example.
I was about to make a bug report and saw this post. I may still make the bug report. Before Realms Reborn I swore that etching addee Magic+ to the ingots and etched ingots were a valid form of “Any Ingot”. But this no longer seems to be the case.