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Crafting

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A way to keep a crafting station recipe open when we leave the workbench

While making an item, especially a more complicated one, I often move between my crafting stations and storages to craft intermediate parts or check my resources. It is annoying that every time I leave the station to do a small check or create a s...
11 months ago in Feedback 0 Open

Add modifier keys for increasing quantity when crafting

Currently when crafting we can click on the + or - buttons to increase or decrease the number of crafted items by 1. I would suggest that if we hold Shift key (or some other modifier) while clicking the arrow keys, it increases the number of craft...
11 months ago in Feedback 0 Open

Dying of hunger while base building

I have died multiple times from what I think has to be hunger, while I was looking at the list of things to build and pondering what to do next. That's not super fun. Possible fixes: Much more obvious visual cues when you're dying of hunger; maybe...
11 months ago in Feedback 0 Open

Gear level changes

Gear Score This system itself is perfectly fine, but can be confusing in one way in particular - Gear level requirements can be annoying sometimes, many players (like myself) are easily confused when finding ore, or wood that they don't have the g...
11 months ago in Feedback 1 Open

When crafting items at a bench with increased yield trait, the quantity being crafted should show the bonus amount instead of the base amount

No description provided
11 months ago in Feedback 0 Open

Dark Seals not used

Dark Seals are not used in any spells, so unlocking them is currently pointless (same with Motor, which is no longer used). It would be great if new spells could be added appropriate to this particular theme, like spells that disorient or debuff e...
11 months ago in Feedback 1 Open

Show all relevant traits on a station and how to get them

Currently my Workbench shows me a negative grit trait and what it does, but not how to get the positive version. (I'm aware that shows up when you're placing items, but that's only part of my point.) It doesn't show any of the other traits that ca...
11 months ago in Feedback 0 Open

Materials catalogue

It would be really, really nice to have a catalogue of materials and the bonuses (to gear score etc) for each. The entries could be locked until discovered, or maybe just titles/names with no stats until discovered. Specifically, I'd love to see s...
11 months ago in Feedback 0 Open

Untie item progression from story mode

Love the new progression system for items and gear. However it would be nice to untie it from the story level progression. There are those who delve deep into the exploration of the game and adding some way of getting higher level gear without hav...
11 months ago in Feedback 1 Open

Auto-Equip Tools when Harvesting

One of the most difficult aspects of the game happens to be the toolbar. This is a small-hands issue, but I've played with other players who also are used to this QoL in other games. When a player has several tools in the bar, it seems unnecessary...
4 months ago in Feedback 0 Open