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Augment streamlining

It seems the crafting equipment/upgrade is too convoluted. My suggestion that might be better if you are intent on just having just two augments per equipment; why not just put augments already attached to the equipment as an upgrade path? The aug...
13 days ago in Feedback 2 Open

Today's Discord message from you.

It's very strange that you make a call on Discord that the game is 40 percent cheaper and that we should tell other people about Nightingale.But you don't write anything about maintenance and repairs for the upgrade system.Fix the upgrade system!!...
2 days ago in Feedback 0 Open

Make augments placeable on decor

the building system is awesome but limited by augment placing. If augments were treated like infusions we could choose the decor/furniture to place the augment on and actually utilize the building syatem uniquely
3 days ago in Feedback 0 Open

Better gardening Ideas

Currently, gardening in the game is quite tedious and a bit time-consuming. I like having a gardening spot near my base to optimize my storage and food preparation, but each planter only accepts one seed. I don’t quite understand the difference wi...
5 days ago in Feedback 1 Open

Sort & Filter recipes by Tier

Allow us to sort or filter recipes by Tier. For example I would like to only see T3 Food. Or maybe just T3 augments, etc.
8 days ago in Feedback 0 Open

Hold Shift to compare or show more info?

I cannot easily compare recipes - it opens a new window altogether. I'd like to be able to see the basic differences between Coffee, Roasted Berries, Roasted Meat (for example - this would also apply to all crafting, including weapons and armor). ...
13 days ago in Feedback 0 Open

Jeweller (Gem) Augment Category Request - Community Theorycraft Project

Greetings Devpeoples, This post is to supply a new Jeweller augment category that interacts with Gems in the similar fashion other refinement categories do for various resources. Gems stand out as one of the few material types that have absolutely...
5 days ago in Feedback 0 Open

Filtering by crafting tier in crafting stations

Crafting stations have a big clumsy list of alphabetically sorted items that gets really difficult to use once you have dozens and dozens of differnet items in it. We need a way to easily narrow down that list by selecting the tier of equipment by...
6 days ago in Feedback 0 Open

Streamlined augment description

I really like the new augmentation system, but I feel there is something to be desired for how the descriptions for each augmentation are written. Right now, what a station can do is written long-form and some of it is written it a not-entirely in...
6 days ago in Feedback 1 Open

Yield bonus is misleading

A yield bonus of x1.2 does not actually alter the YIELD, it alters the NUMBER OF CRAFTS, rounded down. For example, if a single craft normally Yields 3 units and you queue 2 crafts, the Yield is 3 x2 or 6. If you had a yield bonus of x1.2, the fin...
11 days ago in Feedback 1 Open