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Crafting

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Menus for crafting station should be closed

At the moment all menus incl. subentries are open if we open a crafting station. In my opinion it would be better if the menus are closed, for example: -Charms ... ... ... - Major card .... ... ... - minor card .. .. .. better: +Charms +Major card...
9 months ago in Feedback 2 Open

In game Material Tracker

An in game detailed Compendium in a similar UI design to the progression window that is used to track the materials found in the realms said UI would display materials by type and show the materials and their stats and tier materials not obtained ...
9 months ago in Feedback 0 Open

Nightingale Needs Essence Conversion: A Case for Tier Flexibility

I’ve been thinking a lot about the essence system in Nightingale, and I believe there’s a missing piece – the ability to convert higher-tier essences (like T4) into lower ones, specifically T3. Right now, the only option is converting everything d...
10 months ago in Feedback 0 Open

Add option to learn whole progression branch

It can be tedious to have to learn every recipe one at a time, particularly with say Tilesets. Add an option to learn all recipes within a particular branch to the description of the top recipe of that branch.
10 months ago in Feedback 0 Open

crafting with higher tier produce (for exemple etched)

I think some opportunity is lost here. For exemple, we can use etched ingot to replace normal ingot in recipe but etched doesn't offer any additional bonuses, just an extra step. Why is the recipe of etched ingot not requiring something elses than...
10 months ago in Feedback 2 Open

Craft everything from the Workbench with a "tree" for selecting materials

I really love the crafting system in the game. Combining different materials for different item properties is very cool. My one grumble is that I get tired of going back and forth between all the stations, sometimes forgetting what I needed from o...
8 months ago in Feedback 0 Open

Elemental Ammunition for Bows

The addition of bows is something I really appreciate, and the choice between the two styles can be fun, but it doesn't really make sense that guns have the option to load magical ammunition and the two (current) bows don't. Would it be that diffi...
9 months ago in Feedback 1 Open

Snap to Grid for Objects with Toggle

A lot of time is spent fine-tuning the placement of items so that they line up neatly. As there is currently no free flying viewpoint to assist when building or placing items, some form of snapping that can be enabled or disabled would be useful f...
4 months ago in Feedback 3 Open

Tier visibility: building/crafting menu

Please add visibility to the tiers; for example when making augments if we could just put them in a drop down menu "Tier 1", "Tier 2", etc. Now we have to click on every single one every time we want to check augments. Other super useful options w...
10 months ago in Feedback 1 Open

More use for essence

Low tier essence use is subpar. It would be great if we could other use for lower tier essence than just repair for t1 and unlocking progress. Many recipe could benefit from needing essence. Especially refined mats (think gilded&etched for exa...
8 months ago in Feedback 0 Open