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new alloy

[Suggestion] Expand the Crafting System with Realistic Alloys Hi team, First of all, thank you for your amazing work on Nightingale — the crafting and survival systems are already strong, but I’d like to propose an expansion to the metallurgy side...
16 days ago in Feedback 0 Open

Specialized storage furnishings to reduce clutter and increase decorations

Currently with so many types of materials, players are creating arrays of storage to try to keep it organized. This results in trying to have a lot of storage with a compact footprint, while also mousing over each identical looking container for t...
7 months ago in Feedback 3 Open

A ship that will act as a mobile base and another mode of realm traversal

With the game being heavily focused on adventuring and gathering resources, I feel like a mobile base such as a flying ship in some form would be a very big complement to this style of gameplay and the game in general. At the moment, you need to g...
8 months ago in Feedback 1 Open

Movement Speed perk doesn't apply when consumed

I have made a few Hearty Stews from the Fabled Fishgoat and they show that it should apply 4.6% movement speed perk for each stew. But when I consume them it shows 0% increase to my stats.
6 months ago in Bugs 1 Open

Ingots vs Etched Ingots

Please changed etched ingots to provide better bonuses. Reason for request is that if we put in more time/material to make an etched ingot we should get a better end result and not the same as the original ingot. It doesn't have to be much, but it...
17 days ago in Feedback 0 Open

Crafting Bench Augmentations

Either give us more augmentations for all Crafting benches or remove the hint that we can add more.
18 days ago in Feedback 0 Open

Workers harvesting tier 2+ resources

Please let NPC workers harvest tier 2+ resources. Maybe allow adding augments to workstations to allow for better resources harvested.
about 1 month ago in Feedback 1 Open

Refined Items Expanded - Community Theorycraft Project - RR Repost

Refined Items Expanded Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of thi...
8 months ago in Feedback 1 Open

Trees regrown in abeyance realm through the buildings and invincible.

Trees regrown in abeyance realm through the buildings and invincible. Regrows spell is not affecting them. Now half of my base is impassible.
7 months ago in Bugs 2 Fix Live

Base NPCs could extract Tier1-3 resources

I've moved my base to a Tier 3 map, hoping that my workers could extract resources corresponding to the map's tier, but they can only farm for Tier 1 resources. In my humble opinion, I'd like to be able to gather all resources depending on the Tie...
about 1 month ago in Feedback 0 Open