I'd like to suggest that when we mouseover resources like trees, grasses, rocks, stones, ore, etc. we get the name of the resource pop up without having to break/collect it.
Specialized storage furnishings to reduce clutter and increase decorations
Currently with so many types of materials, players are creating arrays of storage to try to keep it organized. This results in trying to have a lot of storage with a compact footprint, while also mousing over each identical looking container for t...
A ship that will act as a mobile base and another mode of realm traversal
With the game being heavily focused on adventuring and gathering resources, I feel like a mobile base such as a flying ship in some form would be a very big complement to this style of gameplay and the game in general. At the moment, you need to g...
I decided to create a mystic blunderbuss made from pursuit ingots so crafted a marksman barrel from a pursuit barrel with 6% ranged damage and a pursuit ornament with 6% ranged damage giving the marksman barrel 12%. I got a spare one and when I we...
If I make class 2 black powder with class 1 coal and class 1 sulfur, I then have class 1 black powder in my inventory and not class 2. If I load my rifle with class 2 ammunition, I get the same ranged damage as if I used class 3 ammunition. The tw...
Unable to Complete Apprentice Lumberjack Challenge
Greetings Devpeoples, With the changes to the Abeyance Realm and it becoming a fixed Biome (Forest), and being the only Tier 1 Realm that Players can access, it has now become impossible to complete the Lumberjack challenges, because Players can o...
The addition of bows is something I really appreciate, and the choice between the two styles can be fun, but it doesn't really make sense that guns have the option to load magical ammunition and the two (current) bows don't. Would it be that diffi...
Refined Items Expanded - Community Theorycraft Project - RR Repost
Refined Items Expanded Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of thi...
I think it would be a neat idea to have stoage units that only accept specific items that are themed to that type of storage. For example, a drying rack that only accepts hide and leather.
After conducting thorough testing over 2,500 fishing attempts in Nightingale, I’ve observed that the fishing rating stat doesn’t seem to function as intended. Whether I used a fishing rating of 3 or 197, the catch rate for rare fish remained consi...