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Mouseover information on resources

I'd like to suggest that when we mouseover resources like trees, grasses, rocks, stones, ore, etc. we get the name of the resource pop up without having to break/collect it.
about 2 months ago in Feedback 2 Open

Specialized storage furnishings to reduce clutter and increase decorations

Currently with so many types of materials, players are creating arrays of storage to try to keep it organized. This results in trying to have a lot of storage with a compact footprint, while also mousing over each identical looking container for t...
about 1 month ago in Feedback 2 Open

A ship that will act as a mobile base and another mode of realm traversal

With the game being heavily focused on adventuring and gathering resources, I feel like a mobile base such as a flying ship in some form would be a very big complement to this style of gameplay and the game in general. At the moment, you need to g...
about 2 months ago in Feedback 1 Open

Materials with different stats merge

I decided to create a mystic blunderbuss made from pursuit ingots so crafted a marksman barrel from a pursuit barrel with 6% ranged damage and a pursuit ornament with 6% ranged damage giving the marksman barrel 12%. I got a spare one and when I we...
5 days ago in Bugs 0 Open

black powder & ammo

If I make class 2 black powder with class 1 coal and class 1 sulfur, I then have class 1 black powder in my inventory and not class 2. If I load my rifle with class 2 ammunition, I get the same ranged damage as if I used class 3 ammunition. The tw...
5 days ago in Bugs 0 Open

Unable to Complete Apprentice Lumberjack Challenge

Greetings Devpeoples, With the changes to the Abeyance Realm and it becoming a fixed Biome (Forest), and being the only Tier 1 Realm that Players can access, it has now become impossible to complete the Lumberjack challenges, because Players can o...
2 months ago in Feedback 3 Open

Elemental Ammunition for Bows

The addition of bows is something I really appreciate, and the choice between the two styles can be fun, but it doesn't really make sense that guns have the option to load magical ammunition and the two (current) bows don't. Would it be that diffi...
about 1 month ago in Feedback 1 Open

Refined Items Expanded - Community Theorycraft Project - RR Repost

Refined Items Expanded Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of thi...
2 months ago in Feedback 1 Open

Make Material specific storage items

I think it would be a neat idea to have stoage units that only accept specific items that are themed to that type of storage. For example, a drying rack that only accepts hide and leather.
2 months ago in Feedback 0 Open

Fishing Rating Stat Not Affecting Fish Catch Rate

After conducting thorough testing over 2,500 fishing attempts in Nightingale, I’ve observed that the fishing rating stat doesn’t seem to function as intended. Whether I used a fishing rating of 3 or 197, the catch rate for rare fish remained consi...
about 2 months ago in Bugs 4 Under Investigation