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Paid DLC idea - culture packs

The base Culture Pack in the game should certainly be "Victorian England" and the original gaslamp vibe. So things like the Bhutan tileset are IMO completely out of place and should have been relegated to a DLC that is either a tileset or a cultur...
22 days ago in Feedback 1 Open

Plants disappear

for some reason some of my plants are disappearing. it seems all of the plants i had before the latest update stay, but everything i plant since the recent update disappear. All i do is; build a pot or garden plot, plant seeds, water plants. plant...
27 days ago in Bugs 1 Open

NPC traders: too expensive

The traders could be quite relevant, but when their pricing is such that one has to clear the map to buy a coffee... That doesn't work. Also, the placement of NPC traders is just weird. Why would one sit out in the wilds when there is a village or...
2 months ago in Feedback 1 Open

needing to eat making the game less fun

I was so excited to play this game when it was announced, but when trying the early access game with a friend, we needed to eat so often. It frustrated my friend so much, he just requested a refund for the game, he said it felt like a chore to pla...
2 months ago in Feedback 7 Open

Augment Linking

The augment system from the beginning has been driving people crazy. And while the new iteration is a step up, I feel it is just a needed step to a finalized solution. At this point, it is buggy or seems that way. Augments turn on and off in the b...
2 months ago in Feedback 2 Open

Bring back the glossary

Before 0.5 there was a glossary (can't remember if that's the right name) where you could look up where to find resources & what not. It was extremely useful & now that the game has been entirely redone, wikis, guides, & forum posts ar...
about 2 months ago in Feedback 0 Open

Herbarium desert difficulty breaks resources.

It has come to my attention that the spawning of Sanguineberries is currently not working as intended, instead of spawning in all of the Desert Herbarium realms they are exclusive to the higher difficulties and will not spawn in Explorer difficult...
about 1 month ago in Bugs 0 Open

crafting with higher tier produce (for exemple etched)

I think some opportunity is lost here. For exemple, we can use etched ingot to replace normal ingot in recipe but etched doesn't offer any additional bonuses, just an extra step. Why is the recipe of etched ingot not requiring something elses than...
about 2 months ago in Feedback 1 Open

Augments yield bonus bug

Did some tests with augmentations on crafting stations with an eye on yield bonuses and got weird results! Test 1: Refined Masonry Bench Blasting Machine (+40% yield) Mining Cradle (+20% yield) Settler Card (+20% yield) Input: 10 Carved St...
2 months ago in Bugs 3 Open

With POIs rapidly appearing, valuable resources in clusters, and Legendary creatures Marked on Map, There is limited value to exploring new realms

I find this to be somewhat true even with the story realms. I don't feel like I have to explore much at all to find valuable resources because the fibers and wood I need from a certain biome are found in easy-to locate clusters. I wish I had to wo...
about 1 month ago in Feedback 2 Open