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Refined Items Expanded - Community Theorycraft Project - RR Repost

Refined Items Expanded Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of thi...
6 months ago in Feedback 1 Open

The Dragon's Hoard card interaction with Workers is a cool Nightingale flavoured interaction, not a bug :)

We had a great time testing whether Major realms or other Minor cards effected Worker's output It is really cool that Dragon's Hoard effect their output - it is a system unique to Nightingale I'd like to see interact with more systems, please! I d...
3 months ago in Feedback 1 Open

needing to eat making the game less fun

I was so excited to play this game when it was announced, but when trying the early access game with a friend, we needed to eat so often. It frustrated my friend so much, he just requested a refund for the game, he said it felt like a chore to pla...
7 months ago in Feedback 7 Open

Make Material specific storage items

I think it would be a neat idea to have stoage units that only accept specific items that are themed to that type of storage. For example, a drying rack that only accepts hide and leather.
6 months ago in Feedback 0 Open

In game Material Tracker

An in game detailed Compendium in a similar UI design to the progression window that is used to track the materials found in the realms said UI would display materials by type and show the materials and their stats and tier materials not obtained ...
5 months ago in Feedback 0 Open

Add glowing materials to use in crafting or glamour station

Add glowing materials to use in crafting or glamour stationThere is only that many colors in palette to choose from, so to enrich crafting fashion and glamour trends it would be awesome to add some materials that are glowing. For example, the more...
about 1 month ago in Feedback 0 Open

Augment Linking

The augment system from the beginning has been driving people crazy. And while the new iteration is a step up, I feel it is just a needed step to a finalized solution. At this point, it is buggy or seems that way. Augments turn on and off in the b...
7 months ago in Feedback 2 Open

NPC traders: too expensive

The traders could be quite relevant, but when their pricing is such that one has to clear the map to buy a coffee... That doesn't work. Also, the placement of NPC traders is just weird. Why would one sit out in the wilds when there is a village or...
7 months ago in Feedback 1 Open

I would like to see some sea creatures

It would be great to see something in the vast waters that surround the forest and swamp biomes such as serpents, mer-people, squiddies, shark-like creatures, Kelpies, Red-caps, etc. Also to allow use of single handed weapons in and underwater lik...
5 months ago in Feedback 0 Open

Idea for cosmetic drops & boss trophies

Hey, everyone! Nightingale feedback for some additional drops from monsters & bosses that would incentivize players to farm monsters and more (a little additional thing for players to look forward while adventuring). I would love if there were...
3 months ago in Feedback 1 Open