In current game, my faithful survivor never fails to prioritize fueling the fire with Gilded Lumber before falling back to more mundane Wood Bundles he also happens to have in his pockets, no matter how many times I yell at him about not burning g...
This is a small and foolish request, as this is likely being worked on already. But I, and others, need to make our desire heard. So please bring it back! (And possibly also different Brazier designs for other tilesets, as well.)
Sometimes the wall sconces, chandeliers, and candles are -too- bright. It would be nice if they had a brightness adjustment feature if you want to town down the illumination in some areas for ambiance and brighten them in others (like workshops).
Would be nice to be able to craft trophies from the fabled Bones/leather/chitin. Should be not to easy to craft those but needs at least 5 bones of one fabled and T5 materials to craft a trophy that can be used as decoration in the house. The T5 m...
Specialized storage furnishings to reduce clutter and increase decorations
Currently with so many types of materials, players are creating arrays of storage to try to keep it organized. This results in trying to have a lot of storage with a compact footprint, while also mousing over each identical looking container for t...
Previously (not sure if it still exists in the same way) Harpies can know if there's wood nearby either on your person or in a container, and try to steal your wood if it is in a container. Using a similar mechanic, we can have a mechanic where: Y...
I have been battling this issue all night as to why my recruit goes up about 3 stairs to follow me, then just turns around and goes back down and just stops at gound level. It turns out there must be a new bug with the way recruits handle the "no ...
Building Snapping was already posted and i was suprised it did not get many upvotes. The allowing of building snapping to be turned on or off adds a whole new world of creativity and so my suprise that none of the builders out there upvoted the ol...