This is just an idea. But a buildable wall sign that takes the place of a sconce that costs like one build point but can be renamed like a storage chest to help you remember what is in a room of your house or what that crafting bench is used for. ...
Building Snapping was already posted and i was suprised it did not get many upvotes. The allowing of building snapping to be turned on or off adds a whole new world of creativity and so my suprise that none of the builders out there upvoted the ol...
Please add these missing building pieces to these tilesets
In a recent Q&A, Neil mentioned being willing to chip away at missing building pieces from various tilesets if the community could get a list together. I have 8 lists, one for each tileset. For readability, here's a Sheets link: https://docs.g...
The two stairs in the Tudor set of building blocks are the only two stairs that, due to them spiraling, have a direction. Both go counter clockwise. To expand the way one can build a base allow the unlocking of two blue prints for those two stairs...
To make sorting/farming easier I'd love the seed icons to be a seed packet instead with a picture of the particular plant they are. Would mean I don't have to hover over each pile of seeds to find the one I want.
I've noticed that any of the structures in the game under the "lighting" tab. Do not give the "well lit" augment to anything. What's the point of building any of them outside of just ambiance?
Unable to add resources unless its direct to building shadowform
When you add a new shadowform, like a wall, previously to the Nightingale city update we saw on our UI the resources needed to fulfill the build. We were also able to add them from any connected portion of the base with the same E auto add. I am u...
I'm only a bit into the new update but I'm quite happy with the streamlining of the augmentations! I wouldn't simplify more than this, but so far it feels about right. That being said, I do wish the augments were organized somehow in the build men...