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Survivor should use lowest tier items first

In current game, my faithful survivor never fails to prioritize fueling the fire with Gilded Lumber before falling back to more mundane Wood Bundles he also happens to have in his pockets, no matter how many times I yell at him about not burning g...
2 months ago in Feedback 2 Open

Increase Aggro/Threat generation of AI companions

Hey folks, first I want to say thank you to the whole team for an amazing game! I was hoping you could increase the threat generated by AI companions so that enemies attention is divided between the player and their AI Companion. You could also c...
2 months ago in Feedback 2 Open

npcs knocking trees onto their buildings

ive encountered several instances of aid quests where ill be working and an NPC just recklessly knocks a tree over onto part of the building, in one case they knocked over a tree, walked into it, and rendered themselves in the injured state.
5 days ago in Bugs 0 Open

Dialogue Should Have Some Sound

I feel like it would add somewhat to the overall dialogue experience if as the text appears on the screen when talking to an NPC of any kind, there was any sort of sound as the words appear. Something akin to Stardew Valley sounds as the text is c...
5 days ago in Feedback 0 Open

Sylvan's Cradle Aid quest simple smelter won't ignite

the npc Aid building camp quest in Sylvan's Cradle has a simple smelter than cannot ignite fuel (click button to ignite and nothing happens); cannot make a shaft without lit smelter
11 days ago in Bugs 3 Open

Paid DLC idea - culture packs

The base Culture Pack in the game should certainly be "Victorian England" and the original gaslamp vibe. So things like the Bhutan tileset are IMO completely out of place and should have been relegated to a DLC that is either a tileset or a cultur...
22 days ago in Feedback 1 Open

NPC traders: too expensive

The traders could be quite relevant, but when their pricing is such that one has to clear the map to buy a coffee... That doesn't work. Also, the placement of NPC traders is just weird. Why would one sit out in the wilds when there is a village or...
2 months ago in Feedback 1 Open

New Dialogue box Looks great!

The revised dialogue box looks great! it no longer blocks the screen! And adding the E key to advance is helpful!
about 1 month ago in Feedback 1 Open

Wilhelmina rumor quests broken

I have 2 quests both called "A New Rumor" that ask me to talk to Wilhelmina Sasse about new rumors, but she does not have any. These 2 quests can not be completed.
2 months ago in Bugs 4 Under Investigation

The companion's "firewood refill" option should be off by default

The refill behaviour just isn't practical atm and pretty much everyone turns it off after seeing some carved wood in the furnace. While I don't think that fixing this needs to be a priority, it's unnecessary for every newbie to run into the issue....
2 months ago in Feedback 1 Open