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Ammo Pouch / Separate Inventory

Ranged players are at a disadvantage for inventory space due to ammunition taking up inventory slots. If you have several weapon types (e.g. a bow, rifle and shotgun) and elemental and normal ammunition, inventory space gets taken up very quickly....
4 months ago in Feedback 0 Open

Store everything

Had multiple mods for other games that have a "store everything" button. You push the button and in a certain area all chests are searched and if they contain a ressource you have in your inventory it's being stacked into the chest. This way you d...
17 days ago in Feedback 0 Open

Crafting Bench Augmentations

Either give us more augmentations for all Crafting benches or remove the hint that we can add more.
17 days ago in Feedback 0 Open

Workers harvesting tier 2+ resources

Please let NPC workers harvest tier 2+ resources. Maybe allow adding augments to workstations to allow for better resources harvested.
about 1 month ago in Feedback 1 Open

Station Augment list not scrollable with controller

When viewing a station's augments with a controller there is no ability to scroll down the augment list.
about 2 months ago in Bugs 1 Open

First slot of consumables unequips itself

The first slot of my consumables consistently unequips itself. I am not sure when it is happening, I notice it most often when I am unpacking inventory and opening and closing storage containers upon returning to respite.
6 months ago in Bugs 3 Under Investigation

Make Material specific storage items

I think it would be a neat idea to have stoage units that only accept specific items that are themed to that type of storage. For example, a drying rack that only accepts hide and leather.
8 months ago in Feedback 0 Open

Umbrella should have its own equipment slot and/or hotkey.

The umbrella is such a vital movement tool that I feel like it really should have its own equipment slot and/or hotkey separate from the offhand system. Right now umbrella movement is so important that I almost never use a different offhand, and a...
7 months ago in Feedback 1 Open

In game Material Tracker

An in game detailed Compendium in a similar UI design to the progression window that is used to track the materials found in the realms said UI would display materials by type and show the materials and their stats and tier materials not obtained ...
7 months ago in Feedback 0 Open

Estate Cards Need Better Labeling/UI

This has been brought up a number of times since launch and, while all of the work and additions to the game since then shows just how dedicated the team is to making the experience and choices in the game better for many players, there's a huge, ...
5 months ago in Feedback 0 Open