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Auto-Equip Tools when Harvesting

One of the most difficult aspects of the game happens to be the toolbar. This is a small-hands issue, but I've played with other players who also are used to this QoL in other games. When a player has several tools in the bar, it seems unnecessary...
16 days ago in Feedback 0 Open

Ammo Pouch / Separate Inventory

Ranged players are at a disadvantage for inventory space due to ammunition taking up inventory slots. If you have several weapon types (e.g. a bow, rifle and shotgun) and elemental and normal ammunition, inventory space gets taken up very quickly....
4 months ago in Feedback 0 Open

First slot of consumables unequips itself

The first slot of my consumables consistently unequips itself. I am not sure when it is happening, I notice it most often when I am unpacking inventory and opening and closing storage containers upon returning to respite.
5 months ago in Bugs 3 Under Investigation

cant pick up

ich möchte den Konfluenztrank, den ich gebraut habe, aufheben. Er dropt sofort wieder. Ich kann den Quest nicht abschließen.
18 days ago in Bugs 0 Open

Make Material specific storage items

I think it would be a neat idea to have stoage units that only accept specific items that are themed to that type of storage. For example, a drying rack that only accepts hide and leather.
7 months ago in Feedback 0 Open

In game Material Tracker

An in game detailed Compendium in a similar UI design to the progression window that is used to track the materials found in the realms said UI would display materials by type and show the materials and their stats and tier materials not obtained ...
6 months ago in Feedback 0 Open

Umbrella should have its own equipment slot and/or hotkey.

The umbrella is such a vital movement tool that I feel like it really should have its own equipment slot and/or hotkey separate from the offhand system. Right now umbrella movement is so important that I almost never use a different offhand, and a...
6 months ago in Feedback 1 Open

Estate Cards Need Better Labeling/UI

This has been brought up a number of times since launch and, while all of the work and additions to the game since then shows just how dedicated the team is to making the experience and choices in the game better for many players, there's a huge, ...
5 months ago in Feedback 0 Open

Respite Despawn

I have had to rebuild my Respite area 3 times.... Every log out whipes the entire built area. I dont want to spend time working on an area for crafting/inventory just for it to disapear everytime i have to close the game or if it crashes.
about 1 month ago in Feedback 0 Open

Cham for Balanced Spell-Stacking and Spell-Tagging

With magic being difficult to balance, I feel like it would be beneficial for magic focused builds to reward this playstyle with a new charm. That charm could allow to stack one additional power, for as long as the tool is held. (Make the charm on...
4 months ago in Feedback 0 Open