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Stop Follower Deforestation at Home!

Hello! I"v made my respite in a forested world and I'm very pleased with how everything looks.But apparently my follower does not. While I usually enjoy my follower gathering materials (thank you so much for fixing that), it's getting annoying tha...
3 days ago in Feedback 0 Open

Companion AI and pathing

I found it difficult at best to interact with my companion, especially while in my base. If I try to walk up to my companion to access their inventory or tell them to do something, instead of letting me approach, they will start running around lik...
4 days ago in Feedback 0 Open

More efficient AI for recruitables

can we add some kind if area around the player that the AI won't pick up loot in, it's almost useless when you helper walks up to loot the ore you're mining and then just stands there because their now "waiting for you to interact" i want them to ...
12 days ago in Feedback 1 Open

Multiple Companions/Automation

I will begin by saying the companion system that is I place is a perfect start point to begin from, when it’s working as intended it’s one of the most rewarding systems going being able to have an extra pair of hands. However the one downside is o...
11 days ago in Feedback 1 Open

Companion Health Bars

Absolutely love all the work and changes that have already gone into improving the Companions, and I love the new charms that allow us to heal our companions or double their health. It would be a huge UI experience to be able to see our companions...
8 days ago in Feedback 0 Open

Companions Ai while collecting

The companion AI seems a bit off when you have piles of resources apart from each other, the companion will pick up 1 from 1 pile, then walk over to the other pile, and pick 1 up, moving back and forth between the piles. Occasionally they will pic...
12 days ago in Feedback 1 Open

Please stop inactive Survivors from picking up loot

When combat occurs around my respite, any extra survivors that are hanging around sometimes pick up the loot before I am able to. It is frustrating once started and be a huge hassle toward the start of the game.
10 days ago in Feedback 0 Open

Companion in house

Hello :) As i was watching progress of Nightingale from early acces i notice Companions don't use house too much. It feel sometimes weird how they just walking around. But because there is a option ''Work here'' why they must going around and watc...
14 days ago in Feedback 0 Open

Give Companions simple voice

Please give companions simple voice scrips. Just generic man and woman voice script for all recruitable npcs to say simple words like... hello, OK, sure, yes, got it, thank you, are you ok, etc. For example after you recruit them they can respond ...
14 days ago in Feedback 1 Open

Companion working range feels too small

It feels like the companion only works a few feet around them. My companion chopped down a tree and wasn't able to loot the logs because they fell outside their work range. Would be nice if it could be increased (1.5 to 2x) with their looting rang...
13 days ago in Feedback 0 Open