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Recruitable NPC, working at base

Hello all ! We have recruitable NPCs, which I'll call companions or friends. The idea of having a companion in this game is fantastic. You can equip them to make them more tanky or give them gear to increase their damage. However, I have a f...
4 months ago in Feedback 0 Open

Give Companions simple voice

Please give companions simple voice scrips. Just generic man and woman voice script for all recruitable npcs to say simple words like... hello, OK, sure, yes, got it, thank you, are you ok, etc. For example after you recruit them they can respond ...
5 months ago in Feedback 3 Open

Paid DLC idea - culture packs

The base Culture Pack in the game should certainly be "Victorian England" and the original gaslamp vibe. So things like the Bhutan tileset are IMO completely out of place and should have been relegated to a DLC that is either a tileset or a cultur...
3 months ago in Feedback 1 Open

The pathfinding of the AI survivors needs some work

So I'm fighting Azazel (boss of Sylvan's Cradle; already an annoying fight) and he's down to low health. He knocks me down, my companion tries to raise me... and runs into a tree. Rather than going around the tree, he teleports backwards. He proce...
4 months ago in Feedback 0 Open

More companions and enhance their Interactions for a better overal basebuilding experience

It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
4 months ago in Feedback 1 Open

Better gardening Ideas

Currently, gardening in the game is quite tedious and a bit time-consuming. I like having a gardening spot near my base to optimize my storage and food preparation, but each planter only accepts one seed. I don’t quite understand the difference wi...
4 months ago in Feedback 2 Open

Follower in the Crossroads

I recruited Simon from the Abeyance and the recruited a new companion from Sylvan's Cradle. Now Simon is seemingly stuck hanging out in the Abeyance Crossways. Would like a way to interact with him and send him to the other Abeyance survivors.
3 months ago in Feedback 2 Open

Multiple Companions/Automation

I will begin by saying the companion system that is I place is a perfect start point to begin from, when it’s working as intended it’s one of the most rewarding systems going being able to have an extra pair of hands. However the one downside is o...
4 months ago in Feedback 1 Open

Companions Ai while collecting

The companion AI seems a bit off when you have piles of resources apart from each other, the companion will pick up 1 from 1 pile, then walk over to the other pile, and pick 1 up, moving back and forth between the piles. Occasionally they will pic...
5 months ago in Feedback 1 Open

More efficient AI for recruitables

can we add some kind if area around the player that the AI won't pick up loot in, it's almost useless when you helper walks up to loot the ore you're mining and then just stands there because their now "waiting for you to interact" i want them to ...
5 months ago in Feedback 1 Open