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Recruitable NPCs (Companions)

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Ability to create automatons to aid in automation.

It would be nice to be able to create a structure much like the automaton chests, that we can use to create automatons to gather materials in a set location. The automatons themselves would have a limited work lifespan requiring the player to cr...
20 days ago in Nightingale Feedback 0 Open

Companions do not follow at all when fighting

When I tried Gloom Site of Power the follower doesn't come at all to downstairs. I had to completely fight all enemies alone. I tried it several times, every time the same. It has been worse since the update 0.3. Companion gets stuck somewhere and...
25 days ago in Nightingale Bugs 1 Open

Map is not updating in Desert Antiquarium. Also finishing aid constructions is not working

In the Desert Antiquarium i have only very few marks on the map unlike other locations. Also even when i clean a location - its not updated on the map(still no mark on the map). I was trying to finish constructions for aid NPC so i can recruit the...
14 days ago in Nightingale Bugs 0 Open

Companion behavior

Companions can be a huge help but the fact that they keep wandering around, commonly out of sight when you most need them. Perhaps reduce the frequency of running around that they do when they are not in combat. A call function would be incredibly...
17 days ago in Nightingale Feedback 0 Open

Companion usefulness

While I wait for my companion to bring her supply of stone to help finish the stairs I'm building to get to the top of a plateau, it seems having a 'call companion' feature would be VERY useful. It seems like they are underfoot when you don't real...
17 days ago in Nightingale Feedback 0 Open

The level 20 gearscore can be overcome with first pet gear

The equippable gear from the first pet you get at the first outpost is enough to overcome the 20 gear score requiremetn to move to the next area. This renders the first level of crafable gear unimportant to progression.
18 days ago in Nightingale Feedback 1 Open

Companion NPC Pathing Issue

I placed some lanterns against the wall on the outside of the wall. My companion refuses to walk past them and just stands there staring at it and doesn't move anywhere again, no matter where I go in the building and how many times I say "follow m...
about 1 month ago in Nightingale Bugs 2 Open

Enemies should also target companion NPCs

First, I want to say I love this game and the direction the team is taking! Thank you for your hard work. Wondering if it would be possible to increase the amount of threat a companion generates during combat. When fighting a group of enemies it w...
about 1 month ago in Nightingale Feedback 0 Open

Recruit that I dismissed will not leave my base

I have attempted to dismiss Eliza the recruit away from my base on many an occasion. It does not seem to matter what realm or location that I dismiss her, she is hell-bent on teleporting to my base and loitering around. I initially dismissed my re...
28 days ago in Nightingale Bugs 0 Open

Survivor storage access

I love the storage access controls that were added to 3.0. However, we have found that when sharing a Respite realm, our followers will drop inventory into ANY chest that permits Survivors. This includes chests of other players. Please add a toggl...
28 days ago in Nightingale Feedback 0 Open