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My posts: Realm Cards

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More information on crafting screen

It would be wonderful if the crafting UI had some kind of reference to what the active minor Realm Card is, along with the ability to see the total increase to various stats as a percentile. Perhaps have a mouseover on the preview of the crafted i...
7 months ago in Feedback 0 Open

Combatant's Workshop Minor Realm Card Feedback

Greetings Devpeoples, This post is to call attention to the Combatant's Workshop minor realm card, and the fact that its stated effects description is both misleading and incorrect, and I have highlighted in bold the incorrect part. I have include...
10 months ago in Feedback 0 Open

New Biome.

Just an idea for after Nightingale City The Volcanic Biome would provide a visually stunning and dynamic environment for players to explore. Imagine the fiery glow of active volcanoes casting a red-orange light over the landscape, the smoke and...
6 months ago in Feedback 0 Open

More varied (or multiple) minor biome cards

I would like to see the Minor Realm card system get reworked to and add/modify how realms and biomes appear. I would like players to have more control over the appearance/features of realms. I imagine a system where the colors/season/weather/skybo...
11 months ago in Feedback 1 Open

Boss Rush Minor Realm Card Prevents Ability to Pass Wave

Occasionally there is a minor realm card (Hunter Eminent) which prevents normal damage but causes increased critical damage played during a Boss Rush wave. However, there is at least one boss (Bound Helmsman Sentinel) who does not have a perceptib...
3 months ago in Feedback 1 Open

Allow multiple minor realm cards to be played at once

It would be great if you could continually add minor realm cards to make the realms more challenging/rewarding. Their effects could compound, cancel each other, and interact in difficult-to-predict ways, adding greatly to game-play variability.
10 months ago in Feedback 0 Open

Minor Card Fae Winds

I spend a lot of time carrying the umbrella. I would like to see a minor card - Fae Winds where a random wind will pull up of the umbrella. This is what I would expect in a storm or a windy place. This would let us make a realm be a windy place.
10 months ago in Feedback 0 Open

Difficulty levels need attention

As it stands, an Ascended Antiquarian realm has a rating of 100, and an Ascended Astrolabe realm also has 100. A player with a gear score of, say, 100 to 120, who would like to see more of a challenge, can increase their overall difficulty from Ba...
10 months ago in Feedback 0 Open

I would like to see ink and paper products matter in realm travel

It doesn't really seem to matter what you make cards out of, the result is universally the same. I propose that the type of ink you use, and the type of paper you use makes physical and tangible changes to the Realms that are created. For example,...
10 months ago in Feedback 0 Open

Allow different biome abeyance cards

I would like to be able to reset my abeyance biome or at least move the crossroads to a different realm. What if I could reroll my abeyance to a desert with black sand? Or a swamp with pure white vegetation? The Abeyance realm is a hub but appeara...
11 months ago in Feedback 0 Open