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Creatures/Enemies

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Skinning Not Working Consistently

Skinning is not entirely reliable. In every Realm so far, I occasionally have problems skinning a mob.It is by far most pronounced in Swamps. I find it helps to move around, gather anything under or next to the mob (rocks, plants, etc) but this do...
6 months ago in Bugs 11 Under Investigation

The Matriarch's Lament - first Bastille of Might attempted stuck after first wave.

In the quest The Matriarch's Lament, the Bastille of Might closest to the realm spawn point is not spawning the 2nd wave of enemies. So the player is unable to complete the Bastille and exit. I will travel to my respite and come back and see if i ...
9 days ago in Bugs 1 Open

Real Training Dummy

We really need a Proper Training Dummy, not just the Augment. It needs to show Hits & Crits, head/heart Shots and be pretty much indestructible, though the latter is at the devs discretion. Just like Mr Musks iterative approach, build, test, b...
5 months ago in Feedback 0 Open

Increase Aggro/Threat generation of AI companions

Hey folks, first I want to say thank you to the whole team for an amazing game! I was hoping you could increase the threat generated by AI companions so that enemies attention is divided between the player and their AI Companion. You could also c...
6 months ago in Feedback 2 Open

Fibres Re-Revisited - Community Theorycraft Project

Fibres Re-Revisited Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together, and discuss existing and potential new additions to the different elements of this...
5 months ago in Feedback 0 Open

Fabled Automaton Bishop only trades once

When the Fabled Automaton Bishop is spawned it only allows one trade. When playing with multiple people this prevents all but one player from progressing the story. This can be overcome by resetting the realm, but if there are 3+ players that make...
23 days ago in Bugs 0 Open

Herbarium Swamp Defense not activing

Herbarium Swamp Defense. NPCs do open the quest and music activated but no mobs spawn to complete this quest. Only night time mobs do spawn nearby.
13 days ago in Bugs 0 Open

Creatures Move After Death

Creatures move through walls or several feet after they die and are approached. Sometimes resulting in strange positions. Such as frogs tounges being fully extended.
27 days ago in Bugs 1 Open

In game Material Tracker

An in game detailed Compendium in a similar UI design to the progression window that is used to track the materials found in the realms said UI would display materials by type and show the materials and their stats and tier materials not obtained ...
5 months ago in Feedback 0 Open

I would like to see some sea creatures

It would be great to see something in the vast waters that surround the forest and swamp biomes such as serpents, mer-people, squiddies, shark-like creatures, Kelpies, Red-caps, etc. Also to allow use of single handed weapons in and underwater lik...
5 months ago in Feedback 0 Open