deers, spiders, all kinds of enemies are just moving too fast. One second they are in front, the other in the back, and you have half HP, why? just make the movement normal, lower their speed by 50%
Can we get new... something (anything!) released on a weekly schedule similar to other Early-Access games (e.g., Icarus) to help attract and retain new and returning players? At this point in the game, the gameplay gets stale, and there are no add...
Please adjust the speed, and turning behavior of mobs. Its insane to have them moving so fast they basically teleport all over the map. At lower difficulties it looks like a bunch of confused clowns running all over the place, at higher difficulti...
Previously (not sure if it still exists in the same way) Harpies can know if there's wood nearby either on your person or in a container, and try to steal your wood if it is in a container. Using a similar mechanic, we can have a mechanic where: Y...
I dont know if this is just a me issue... I use a controller on PC and find that the d-pad selection can lead to difficulty during encounters. For example, I may try to change my weapon by tapping Left D-pad, but I end up in Build mode because it ...
Fae Wilds realm card and higher difficulties should increase rare drops from animals.
I think it would be great to see this either of these things provide just a slight buff to get Fabled resources harvested from animals and it would incentivize players to take up a challenge.
I think the Arachnophobia mode should be revised....
All in all, the spiders and scorpions look completely different or are replaced with something else..... the Spiders in the Forest's could be Wolves, in the Swamp Frogs, in dessert Maybe Bugs....
I love this game very much, my favorite. However, enemies spawn way too close to the player. (bound ones) This has a number of Disadvantages: Ranged combat becomes more difficult, especially with bolt action rifle Less strategic options to approac...
Revamp player position detection on attacks to allow stealth (and better realism/logic)
This suggestion is to completely revamp player position detection when attacking others (animals, hostiles, etc.) The TL;D[n]R version is to remove the telepathic omniscient detection of the player's exact position on an attack and instead have cr...