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Mouse Wheel Changes Tools - No Option to Opt Out in Keybinds

The Mouse Wheel rotating between tools is terrible for me. There appears to be no way to opt out of this. I am 62, with arthritic hands, and I find myself inadvertently tapping / rolling the mouse wheel in the middle of most fights, then struggle ...
10 months ago in Feedback 1 Open

Blastminer's Trap needs work

Blastminer's Trap currently requires creatures to walk almost exactly over its center to trigger, making it too difficult to use effectively. It also doesn't do significant enough damage compared to other spells; it appeared one shot did about the...
10 months ago in Feedback 0 Open

Compagnion AI doesn't follow when ennemies

The recruits that travel with us, you give them the order to follow and Attack too, it works for Follow to a degree. The problem is that, when you get near a structure with ennemies it goes completely crazy attack mode and leaves you. And I wish i...
10 months ago in Feedback 1 Open

New Weapons Examples Ideas

Katanas since we have pagoda tileset, 2 hand weapon, quite similar to swords but with a different attack pattern animation and a little bit more dmg since its a 2 hand weapon, same parry mechanic for secondary action.Tier 1, wood katana, t2 simple...
5 months ago in Feedback 0 Open

Arena Realm Suggestion - Community Theorycraft Project - Repost RR Update

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
10 months ago in Feedback 1 Open

Recruit combat settings let it take the initiative too much

They can detect and charge after enemies one floor down. I don't even know where they went unless I open my map. If they went downstairs I sometimes don't even know how and have to find the route myself. I could set them to no-combat but when enem...
10 months ago in Feedback 0 Open

Sluggish combat animation

Combat animation is sluggish to say the least. Too little frames in animation to actually make the combat feel smooth. For example when you are fighting a bear their movement is laggy: they maw you and lower their head (I have bow ready to make a ...
10 months ago in Feedback 0 Open

Having a fair bit of difficulty in melee/ranged combat in Welkin's Reach

I'm playing on Champion difficulty. On this difficulty, no matter my gear upgrades, most enemies can kill me in ~2-3 hits and it takes me 10-15 hits to take them down. In Sylvan's Cradle, I found I ditched blocking in favour of kiting + bow + head...
10 months ago in Feedback 3 Open

Sheliak's Yoke fight

Another really grindy and thus supremely unfun boss fight. Running around, hoping for a small chance at an even smaller damage window does not make for a good or engaging fight. For a second I figured the pillars were relevant in some way. Turns o...
10 months ago in Feedback 0 Open

Combat Thoughts

Early game Combat felt great and that was one of the major "Wow Moments" for me when I started playing back on the original release. Melee hits had a fun 'thwack' to it and enemies showed that my effords mattered, they staggered or tripped and hit...
10 months ago in Feedback 1 Open