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My posts: Combat

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Restore the Chassepot Rifle to Glory

The Chassepot rifle was one of my favorite weapons to use when it first surfaced from the fabled minds of the developers, and was placed into the hands of the players. Sure, it's slow and only has one shot, but that one shot packs a punch (or at l...
5 months ago in Feedback 1 Open

Needed Spell Tweaks

The magic system is... better than it was at launch, but it still needs a lot of love to be able to stand shoulder to shoulder with melee and ranged builds. Here's a non-exhaustive list of enchantment-specific changes that would go a long way towa...
5 months ago in Feedback 2 Open

Magic weapon tools

I would like to suggest a dedicated spell tool. Instead of placing spells in ordinary tools and guns, a dedicated tool for that job would solve the control issues currently existing in the game. As it stands, my impression is that fireballs are cu...
11 months ago in Feedback 2 Open

Enchantments for Ranged Weapons

Hello all! This feedback and suggestion come at the back of one my fellow Realmwalkers doing their best to remain competitive and useful while focusing on Firearms. I have identified several key issues with Firearms, each of them being a not too d...
10 months ago in Feedback 0 Open

Survivor/Recruit runs away aggros crowds

It would be nice if the AI for the survivors kept them close to you. I've had multiple occasions where I need to take a quick break to heal or restore my items and my survivor has already run down the stairs to trigger a fight. Having the option f...
10 months ago in Feedback 0 Open

Add ADS option for all ranged weapons

Not being able to aim down the sights of a ranged weapon in a 2025 game just feels wrong. ADS is such a standard feature of FPS games now that not having that ability feels like a handicap - that something big is missing from the ranged weapon gam...
4 months ago in Feedback 0 Open

The pathfinding of the AI survivors needs some work

So I'm fighting Azazel (boss of Sylvan's Cradle; already an annoying fight) and he's down to low health. He knocks me down, my companion tries to raise me... and runs into a tree. Rather than going around the tree, he teleports backwards. He proce...
11 months ago in Feedback 0 Open

Fullscreen option needed.

Bluff: Dedicated Fullscreen needed and not just borderless. It's incredibly hard to play the game in borderless and having two monitors as the cursor goes passed onto the next monitor and you click out of the game. This makes me become unresponsiv...
9 months ago in Feedback 1 Open

Magical Offhand

(Edit because mobile was confusing) I'd be interested in seeing more interesting offhand options, like wands or elemental grenades. An offhand wand could simply use the 'use left hand item' button as a spellcasting option, three spells like most g...
11 months ago in Feedback 1 Open

magic is /can be clunky

so as the title said magic is clunky 1 its one cast at a time (so you cast arborist shield then try cast anything else nope why it feels bad like why bother for most offensive magic if i can only use 1 il just cast shield and shoot shit or you kno...
11 months ago in Feedback 2 Open