Skip to Main Content
Nightingale Community Portal
ADD A NEW POST

Combat

Showing 184

Stuck in reloading animation

There is a tremendous lag between switching from item to item and sometimes i get stuck in one animation from the previous item when trying to use hte next. I have included a screenshot of my character seen trying to reload rounds into an axepick....
about 2 months ago in Bugs 0 Open

Add new melee animations for jumping.

Melee animations are the same for on the ground and jumping. Please add different combat animations for each melee weapon for when your character jumps. Maybe even make the jump combat animations special abilities. And please allow us to melee att...
about 2 months ago in Feedback 0 Open

Cannot kill spiders in ascended hunting forest

I shoot on the back of the spiders but they dont get any damage. I hit the weak point several times. The only one making damage on those forest spiders (with the minor excelent hunting card that is initially activated) is my companion with an axe....
about 2 months ago in Bugs 0 Open

magic % bonus on off-hand items (umbrella, grenades) applies inconsistently

on instant cast damage spells (immolate, fionn's wrath), the damage numbers are the same whether the spell is cast with an offhand item equipped or not. happens regardless of immolate spell charge level or the distance travelled by the spell proje...
about 2 months ago in Bugs 0 Open

Mouse Wheel Changes Tools - No Option to Opt Out in Keybinds

The Mouse Wheel rotating between tools is terrible for me. There appears to be no way to opt out of this. I am 62, with arthritic hands, and I find myself inadvertently tapping / rolling the mouse wheel in the middle of most fights, then struggle ...
about 2 months ago in Feedback 0 Open

Dispel Grenade damage

When throwing a Dispel Grenade, swapping to a regular grenade or throwing knives before it lands will add the damage of the other off-hand ranged weapon to the Dispel Grenade, giving it both dispel and damage. I couldn't reproduce using the spell ...
about 2 months ago in Bugs 0 Open

Ennemy with horns too strong

The giant ennemy that has horns on it's head, and begin with a hammer in it's hand is way too hard on the second phase. It charges you with running, and he is way to fast to parry almost 80% of the time. Also, at that time, I only have an ornate r...
about 2 months ago in Feedback 0 Open

Enemy Spawn mechanic limited

I love this game very much, my favorite. However, enemies spawn way too close to the player. (bound ones) This has a number of Disadvantages: Ranged combat becomes more difficult, especially with bolt action rifle Less strategic options to approac...
about 2 months ago in Feedback 0 Open

Can't switch or do much after death

During the Magwytch Queen. Died. When I respawned I was unable to change any weapons. My "R" button still worked, but I could not dodge, I could not run, I could not press any hotkeys to change weapons, I could not use the scroll wheel, I could no...
about 2 months ago in Bugs 0 Open

Revamp player position detection on attacks to allow stealth (and better realism/logic)

This suggestion is to completely revamp player position detection when attacking others (animals, hostiles, etc.) The TL;D[n]R version is to remove the telepathic omniscient detection of the player's exact position on an attack and instead have cr...
about 2 months ago in Feedback 0 Open