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Firearms Attachments

Would it be possible to see weapon attachments implemented in the future such as bayonets and period accurate scopes
about 2 months ago in Feedback 0 Open

Weird weapon imbalance.

I noticed that for some reason bows and sling bows have a higher base damage than any of the guns. Which considering the material costs involved seem weird as hell. I mean, sling bows have the highest base damage, and you can make ammo for them fr...
2 months ago in Feedback 4 Open

Dedicated button to switch between offhand items

Hey!I would like to a feature where I can press one button just to cycle through the 3 offhand item that I have because the number 8 and 9 is not in a confident position when you play with WASD movement.
about 2 months ago in Feedback 2 Open

Enchantments for Ranged Weapons

Hello all! This feedback and suggestion come at the back of one my fellow Realmwalkers doing their best to remain competitive and useful while focusing on Firearms. I have identified several key issues with Firearms, each of them being a not too d...
24 days ago in Feedback 0 Open

Emergent PvE encounters & ambience is lacking

I am a first time solo player with the recent major update and have been enjoying much of the game. But what I've started to feel more and more now that I'm into tier 3 is how few things happen in the world outside of the player's actions. I've n...
2 months ago in Feedback 0 Open

Azazel fight

Azazel fight is underwhelmingly Grindy. the Healing paired with high health and the trees being immune unless the heal phase starts is rough. i suggest either capping how much Azazel can heal per phase or allow a player to focus on the trees any t...
2 months ago in Feedback 5 Open

Dual Wield

Being able to dual Wield one handed guns could be awesome, just make them able to add to 8,9,0
10 days ago in Feedback 1 Open

T5 Material Acquistition Hitboxes

I recently hit endgame and crafted a GS 100 Axepick to harvest T5 materials from points of interest. However, some of the harvestable nodes are really tricky to get, requiring aiming your cursor near where the tool swing will land rather than dire...
10 days ago in Feedback 0 Open

Harvester's Workshop Minor Realm Card Feedback

Greetings Devpeoples, This post is to call attention to the Harvester's Workshop minor realm card, and the fact that its stated effects description is both misleading and incorrect, and I have highlighted in bold the incorrect part. I have include...
about 2 months ago in Feedback 0 Open

Charm Effects Not Applying to Fishing Pole Damage

The Charm of Fatigue, Charm of Venom and Charm of the Subterranean - increases melee damage in the character stats UI when holding a fishing pole, but their effects are not applied in the actual damage formula. Despite the increased melee damage s...
about 2 months ago in Bugs 0 Open