Skip to Main Content
Nightingale Community Portal
ADD A NEW POST

Nightingale Feedback

Showing 45 of 935

Magic persistence - Spells with a duration do not get ended upon casting another spell

I feel like magic has been missing one thing, I was surprised initially when I learned of this. My issue is that magic has no persistence. Like I'd cast earthquake and then a healing spell and the latter would overwrite the former. I can't think o...
28 days ago in Nightingale Feedback 2 Open

Charm of the Pickpocket yields only T1

When using Charm of the Pickpocket, only T1 resources drop. This includes against Bound in realms with 220 power. The resource tier yield should scale with creature loot so that it is worth using outside of easy mode.
25 days ago in Nightingale Feedback 0 Open

Tesla's Sparkfork weapon idea

Concept:The Electric Shock Melee Weapon is a unique handheld device that harnesses the power of electricity to deliver stunning blows to enemies in close combat. It takes the form of a two-pronged fork, reminiscent of Victorian-era weaponry, with ...
about 1 month ago in Nightingale Feedback 0 Open

Feature Request: Spiders having the ability to climb walls

When players encounter spiders, they are currently oriented to the ground plane and they may be able to traverse some of the smaller objects (such as Deadfall and Ore Nodes). As a possible trait that makes them a unique enemy to the game and refle...
11 days ago in Nightingale Feedback 0 Open

Add mining functionality to Grenade tiers.

It might be helpful if the various tiers of grenades could be used to blast mine certain materials. Like using the end tier satchel to hit the hard to reach spots on an Einaida spawn, for example. Lower tier/power grenades wouldn't actually damage...
21 days ago in Nightingale Feedback 0 Open

More focus on player style weapons and clothes

In my opinion crafting should be more individual and not material based. E.g. a maul. The base value of a maul is 100, I use 4 materials with 25, this make 200 in sum. But maul value 160 and 4 materials with 10 give 200 too. I would favor the last...
12 days ago in Nightingale Feedback 0 Open

Ammunition Inventory

Please add a new Tab to the left for a seperate Ammunition Inventory. Dedicated ranged builds may bring a lot of different ammos, including all the elemental variants. This clutters the regular. Inventory
about 1 month ago in Nightingale Feedback 1 Open

Apex Realms are not fun

Why are we being forced to play with other people in the Apex Realms? My fiance and I have been thoroughly enjoying and loving the game so far, but the Apex Realm forced multiplayer with other people is simply just not enjoyable. We don't get to p...
16 days ago in Nightingale Feedback 1 Open

Enemies should also target companion NPCs

First, I want to say I love this game and the direction the team is taking! Thank you for your hard work. Wondering if it would be possible to increase the amount of threat a companion generates during combat. When fighting a group of enemies it w...
about 1 month ago in Nightingale Feedback 0 Open

Herbarium Site of Power mobs can fall through holes and be unkillable

Mobs can fall down in the open holes in the Herbarium Site of Power, thus making them difficult (if not impossible unless you have ranged damage) to kill. Forest Abeyance Realm
about 1 month ago in Nightingale Feedback 2 Open