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Enchantments for Ranged Weapons

Hello all! This feedback and suggestion come at the back of one my fellow Realmwalkers doing their best to remain competitive and useful while focusing on Firearms. I have identified several key issues with Firearms, each of them being a not too d...
5 months ago in Feedback 0 Open

Improve Shockwave Spell

I think the shockwave spell should send enemies flying on impact - i was fully expecting this to be the case and was disappointed when it didn't happen. It would be best if how far the enemies were knocked back was related to their size, so bound ...
about 1 month ago in Feedback 0 Open

magwytch landing

That initial landing at Magwytch has been seriously watered down. The original landing, with it's horde of standard bound, 2-3 of the flamethrower guys (can't remember the official name atm) and 2 of the Brutes used to be a memorable and notable m...
4 months ago in Feedback 2 Open

Charm of Riposte and Sword

It appears that the charm of riposte does not work with the sword. Since the sword's secondary move has been described as a parry/riposte by the devs, the charm should either be made to work with the sword or descriptions of the sword's ability sh...
4 months ago in Feedback 1 Open

Survivor/Recruit runs away aggros crowds

It would be nice if the AI for the survivors kept them close to you. I've had multiple occasions where I need to take a quick break to heal or restore my items and my survivor has already run down the stairs to trigger a fight. Having the option f...
6 months ago in Feedback 0 Open

The pathfinding of the AI survivors needs some work

So I'm fighting Azazel (boss of Sylvan's Cradle; already an annoying fight) and he's down to low health. He knocks me down, my companion tries to raise me... and runs into a tree. Rather than going around the tree, he teleports backwards. He proce...
6 months ago in Feedback 0 Open

Allow use 2 spell simultaneously- one on tool\weapon and one "passive"

Now allowed one spell effect. i wish re-design this. My vision be a one "active" effect and one "passive" at same time. "Active" - enchant weapons\tools (like hermetic flame or Oberon's gift ) or direct cast (swarm, Fiona's wraith etc) and "passiv...
3 months ago in Feedback 1 Open

Add Separate Keybind for "Cast"

I've seen a few other kinda-sorta similar posts, but none as straightforard as the title of this one. Currently, "reload" and "cast" share the same keybind (default R). This makes enchanting ranged weapons like rifles to also use enchantments (at ...
about 1 month ago in Feedback 1 Open

Bull chargers are harder than zone completion bosses

I do not think that the skull-headed bull brutes who have a charging phase after they take a certain percentage of damage should be so hard that they lead players to quit the game. That, however, is where I find myself.This is not fun. This is not...
6 months ago in Feedback 2 Open

Weapons of the Realms - Community Theorycraft Project - RR Repost

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
6 months ago in Feedback 1 Open