I´ve tried farming T3 essence on every difficulty and it seems like the scaling on the essence (Especially Nightmare) is non-existent. I love challenge and I like to be rewarded when I take on the challenge. If I can tackle level 100 enemies with ...
I'm not sure if this is a bug or intended, but spells and magic ammo DoT do not benefit from critical damage multipliers. They do about x2 the damage when creatures are stunned/prone (with Charm of Brutality), but that is the case regardless of th...
The pathfinding of the AI survivors needs some work
So I'm fighting Azazel (boss of Sylvan's Cradle; already an annoying fight) and he's down to low health. He knocks me down, my companion tries to raise me... and runs into a tree. Rather than going around the tree, he teleports backwards. He proce...
If I am repairing ALL items, PLEASE repair all items of my companion as well. It seems silly to transfer their items to my backpack, then repair all, then transfer them back, then have them equip the items.
I am playing on champion and any and all ambition to play on nightmare is slowly disappearing. Not because it is (too) hard, but because there seems to be a fundamental error in design. Grinding is not fun, yet this is exacxtly what we get. Insane...
Id like to see a ground targeting reticule and possibly a trajectory marker that moves with you as you prepare to throw something like a grenade or a spell. Possibly also an AOE marker. It can be dificult to detect where these things will land and...
Weapons of the Realms - Community Theorycraft Project - RR Repost
Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
This was really, really annoying. By the steam achievements I'm one of very few to make it to the watch. I would bet it's even fewer of us who have bested Jana.
Jana has an unreasonable number of hit points. At least two orders of magnitude too...
Enemy animations and attacks make combat frustrating
The combat by itself is fine and we have a lot of different tools and weapons on how to approach it, but in practice there are some things that make it frustrating to do so and result in an unsatisfying combat experience. Specifically, the enemy m...
Hello Inflexion, and hello fellow Realmwalkers! TL;DR: I believe Nightingale needs crafting materials with more specific uses and more logical progressions that encourage players to carefully consider their options and make decisions that support ...