I do not think that the skull-headed bull brutes who have a charging phase after they take a certain percentage of damage should be so hard that they lead players to quit the game. That, however, is where I find myself.
This is not fun. This is not challenging. This is 'shrug, tab out, hope my NPC can solo it' level of insanity.
I have used more heal potions on ONE of these than on some of the zone completion bosses. I had less trouble killing the zone boss of the 1st main zone (I'm horrible w/ names, but the 1st after the Abeyance realm), & I ended that fight w/ 4 hp left. The difference was that I ended that fight, not my NPC while I was downed for the umpteenth time.
I'm literally at the point that I would prefer not to play the game at all rather than face 1 more of those mobs. This cannot be a good design decision outcome for the future of the game.
Category Tags | Combat |
Mode | Online |
Sentiment | Critical |
These were added in Magwych and at the point when we enter that storied realm for the first time none of us is equipped to deal with them! My second play through made me go to the old procedural realms first and get a lot of essence and build a decent quality shotgun and that thank goodness makes short work of them. But the companion died a lot to them, bless her couragous little heart. A real bone of contention is that once those bruisers go down the companions (and npc's in aid quests) wander away and don't finish them. very noble but of course, but then they get up run after them and kill them.
I concur, the Bruisers are way to powerful, especially once they go berserk. They are way to fast and inflict way too much damage.