I do not think that the skull-headed bull brutes who have a charging phase after they take a certain percentage of damage should be so hard that they lead players to quit the game. That, however, is where I find myself.
This is not fun. This is not challenging. This is 'shrug, tab out, hope my NPC can solo it' level of insanity.
I have used more heal potions on ONE of these than on some of the zone completion bosses. I had less trouble killing the zone boss of the 1st main zone (I'm horrible w/ names, but the 1st after the Abeyance realm), & I ended that fight w/ 4 hp left. The difference was that I ended that fight, not my NPC while I was downed for the umpteenth time.
I'm literally at the point that I would prefer not to play the game at all rather than face 1 more of those mobs. This cannot be a good design decision outcome for the future of the game.
Category Tags | Combat |
Mode | Online |
Sentiment | Critical |
I concur, the Bruisers are way to powerful, especially once they go berserk. They are way to fast and inflict way too much damage.