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Please let us see what a material actually looks like in the crafting menu

I'd just like to be able to see the materials before committing it to something I'm crafting. I made an outfit just based on the stats recently and ended up looking like a grape with some sort of viral infection. I love stats but don't like lookin...
6 months ago in Feedback 0 Open

Show charm, infusion, spell (names) on objects

When hovering over an object (tool) you only properly see the charm applied with description. The rest are symbols (spells) or not shown (infusions) at all.Please do something to show ALL the information in one spot of the UI for all equipment (to...
9 months ago in Feedback 1 Open

Extra material effects and material diversity

Suggestion : All materials should have at at least one primary (combat) attribute, but most should have 2-3. Exceptions: T5 gems like Spyrys Obsidian, Awenite and others can trade their primary attribute for an extra effect like adding elemental d...
4 months ago in Feedback 1 Open

Suggestion: Addition of a Bestiary or Compendium

It would be really cool to have some kind of compendium that records resources and monsters/wildlife that the player encounters, as the player encounters them. Things that haven't been found yet obviously shouldn't show up ( could be marked as jus...
7 months ago in Feedback 0 Open

Build list - Favorite items

When in the building menu choosing what I wish to build, I notice there is a small number of items I use quite a bit - bed, warmth source, shelter, loadstar, and so on. Much like the "New" section of the menu (which I don't particularly use), I wo...
8 months ago in Feedback 1 Open

Automation Station Upgrades - have survivors search for higher tier items

the Automation Stations have limited list of what they gather, and after a time the stuff they gather becomes useless. Please give an upgrade path to allow our survivors gather higher tier items to give later game purpose to these stations.
about 1 month ago in Feedback 1 Open

Frankenstein conversation outdated

Victor Frankenstein's conversation after turning in the bound materials implies that he is currently in a desert realm like he was in a previous version, specifically Gloriana's Tears. Since he is in Gloom Swamp that should be reflected in his dia...
4 months ago in Feedback 1 Open

Add More to Offerings

Hello! One thing I would like to see is more support for offerings. Right now, these are what I consider some of the issues (some of which are bugs already reported on this forum): Offerings aren't returning the correct tier for the Realm that the...
9 months ago in Feedback 1 Open

Harvester's Workshop Minor Realm Card Feedback

Greetings Devpeoples, This post is to call attention to the Harvester's Workshop minor realm card, and the fact that its stated effects description is both misleading and incorrect, and I have highlighted in bold the incorrect part. I have include...
9 months ago in Feedback 0 Open

Add Extracting Essence to a tutorial

A very common question encountered on the Nightingale Discord is how to farm/acquire large amounts of T1 essence to keep equipment functioning. This always involves informing the player that extracting higher tiers of essence is the most efficient...
8 months ago in Feedback 0 Open