Just plugging a handful of ideas for new offhand items. Shield: Just a means of blocking with one handed items that usually resort to parrying or something else entirely. Hold offhand button to block; has a more efficient block meter than two hand...
In a different post, I mentioned adding more combat value to basic offhand tools to further incentivize actually having them use an offhand slot, but another way to help approach the issue of these tools taking a slot on the hotbar while being so ...
With the umbrella glider being such a crucial tool for navigation and environmental protection, it's hard to keep it out of my offhand bar- but it really stings to have it there mid-fight. To mitigate this, I think adding an umbrella dodge and att...
Why does it seem that game designers come up with a game mecanic that's ok, then force it's use on an exteneded basis to move foward. The flying umbrella is nice. Anyone of my age remembers it from Mary Popins. I had a bad moment when I saw the th...
See subject. Many times when I am crafting gear, I track the recipes so I can keep track of what I need. When it comes time to actually producing the items, I would very much like to be able to filter out everything except for what I actually inte...
When moving items to storage, the inventory shows Capacity but it would be great if it shows your current and max weight too. Also, it is the opposite when you look in your backpack. You see weight but not capacity.