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Restore blueprint rewards for exploration

Something that the game Once Human has which encouraged exploration, even though the locations were basically cut and paste, was that each of the bigger locations had a specific gear blueprint you could obtain. There was something similar in early...
17 days ago in Feedback 0 Open

Gardening Workstation

Have a "gardening" / "agriculture" workstation. Up to 4 seeds can be simultaneously grown. Worker takes seeds from storage, starting with seeds with the lowest amount, and continuously grows, waters, and harvests the crop, adjusted for cards and r...
17 days ago in Feedback 0 Open

climbing picks right mouse click doesn't work.

Spontaneously couldn't use righ click. Right click to block with knife works, but not with climbing picks. Couldn't climb with normal jump either. Tried to remap the button .. didn't work. Had to travel to respit for it to work again equally 'spon...
6 months ago in Bugs 6 Open

Mouseover information on resources

I'd like to suggest that when we mouseover resources like trees, grasses, rocks, stones, ore, etc. we get the name of the resource pop up without having to break/collect it.
9 months ago in Feedback 3 Open

When traveling via portal to nightingale city from crossways, spawned in as some type of test character.

I traveled to nightingale city from my base at the crossways via the special portal I created. After a pause I spawned into the city at the start as a character with 10K of every essence, all blue weapons and unable to see my arms. I could not por...
2 months ago in Bugs 4 Open

Lanterns critical stat not contributing to the character stats.

Issue: Lanterns' bonus crit (and damage) currently applies only to the off-hand, which results in underwhelming attacks, such as dealing only 21 damage. Considering that lanterns are categorized as weapons, their current functionality renders them...
9 months ago in Bugs 1 Fix Live

Fibres Re-Revisited - Community Theorycraft Project

Fibres Re-Revisited Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together, and discuss existing and potential new additions to the different elements of this...
8 months ago in Feedback 0 Open

Fires not lighting

After update Unreal 5.4 (3 Feb 25) with the new cooking system, campfire fires do not light up, nor is there an option to light or extinguish. Cooking still works, and I can add fuel, but there is no fire or burning up fuel.
4 months ago in Bugs 3 Open

Alternate Toolbar System - Community Theorycraft Project

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
8 months ago in Feedback 3 Open

Realm Activities - Colour-Coding for Status

It would be exceptionally helpful to be able to see at a glance which quests / POIs have been completed. Active quests and POIs are all white, while NPCs with no remaining quests are yellow. I would propose that markers should be a more distinguis...
5 months ago in Feedback 0 Open